ISBN:
9783030798673
Language:
English
Pages:
1 online resource (308 pages)
Parallel Title:
Erscheint auch als
DDC:
303.483
Keywords:
Media sociology
;
Culture
;
Culture and technology
;
Electronic books
;
Electronic books
Abstract:
Intro -- Preface -- Contents -- 1 Introducing Social Digitalisation -- 1.1 Digitalisation Beyond Technology: 'Digital Fruits' and Other Examples of Digitalisation in Food Production, Retail and Marketing -- 1.2 Digitalised Organisation in Early Modernity -- 1.3 The Logic of Social Digitalisation: Organising Processes of Dis/continuance -- References -- 2 The Dis/continuous Factory System and the Rise of the Digital Era -- 2.1 The Culture of Industrial Productivity -- 2.2 The Manufactory: Setting the Scene for Digital Organisation -- 2.3 The Factory: Perfecting Systems of Dis/continuance -- 2.4 Mediators of Digital Processing: Commodities -- 2.5 Technologies of Industrial Productivity -- References -- 3 Digitalisation and the Production of Bourgeois Privacy -- 3.1 The Concept of Bourgeois Privacy -- 3.2 The Distinctive Bourgeois Lifestyle -- 3.3 The Organisation of Bourgeois Life as a Series of Dis/continuances -- 3.4 Manufacturing in the Bourgeois Household -- 3.5 Technologies of Household Reproduction -- References -- 4 The Formalisation of the Modern Market -- 4.1 The 'Open' Market and Its 'Closed' Organisation -- 4.2 The Department Store: The Formalisation of Interaction Designs Inside the Retailing Machine -- 4.3 Technologies of Physical and Logistical Assemblage in the Department Store -- 4.4 Physical and Logistical Assemblage as Self-Service and Prosumption -- 4.5 The Imaginative Assemblage Undertaken by Purchasing Audiences -- References -- 5 The Evolution of Advanced Digital Literacy -- 5.1 The Networked Household: 'homes with a View' -- 5.2 The Industrial Production of Digitalised Television Programmes -- 5.3 The Fluid Technologies of Programming Reality -- 5.4 Imaginative Assemblage of TV Audiences: 'Continuity Editing' as an Advanced Form of Digital Literacy -- References -- 6 Augmented and Reduced Realities.
Note:
Description based on publisher supplied metadata and other sources
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