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  • GBV  (4)
  • English  (4)
  • 2005-2009  (4)
  • 1975-1979
  • 1960-1964
  • Collins, Karen  (4)
  • Musicology  (4)
  • Geography
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Language
  • English  (4)
Years
  • 2005-2009  (4)
  • 1975-1979
  • 1960-1964
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Subjects(RVK)
  • 1
    ISBN: 9780262270694 , 0262270692 , 9781435677272 , 1435677277
    Language: English
    Pages: 1 online resource (x, 200 pages) , illustrations, music
    Parallel Title: Erscheint auch als Collins, Karen, 1973 - Game sound
    DDC: 781.5/4
    RVK:
    RVK:
    Keywords: Video game music History and criticism ; Video game music ; History and criticism ; GAME STUDIES/General ; COMPUTER SCIENCE/Computer Music ; ARTS/Music & Sound Studies ; Videospiel ; Begleitung ; Videospiel ; Klangkunst
    Abstract: A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music [Publisher description].
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    ISBN: 9780262270694
    Language: English
    Pages: Online-Ressource (X, 200 Seiten)
    Series Statement: The MIT Press Ser.
    Parallel Title: Erscheint auch als Collins, Karen, 1973 - Game sound
    DDC: 781.54
    RVK:
    RVK:
    Keywords: Video game music - History and criticism ; Electronic books ; Videospiel ; Begleitung ; Videospiel ; Klangkunst
    Abstract: An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.
    URL: Volltext  (lizenzpflichtig)
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  • 3
    ISBN: 026203378X , 9780262033787 , 9780262537773
    Language: English
    Pages: X, 200 S. , Ill., Notenbeisp. , 24 cm
    Parallel Title: Online-Ausg. Collins, Karen, 1973 - Game sound
    Parallel Title: Erscheint auch als Collins, Karen, - 1973- Game sound
    DDC: 781.54
    RVK:
    RVK:
    Keywords: Video game music History and criticism ; Video game music -- History and criticism ; Video game music History and criticism ; Handbooks and manuals ; Videospiel ; Begleitung ; Videospiel ; Klangkunst
    Description / Table of Contents: Introduction: Games are not films! but -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
    Note: Includes bibliographical references and index
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  • 4
    Book
    Book
    Aldershot [u.a.] : Ashgate
    ISBN: 9780754662006 , 9780754662112 , 0754662004
    Language: English
    Pages: XI, 207 S. , Ill., graph. Darst., Notenbeisp.
    Series Statement: Ashgate popular and folk music series
    Parallel Title: Erscheint auch als From Pac-Man to pop music
    DDC: 781.5/4
    RVK:
    RVK:
    RVK:
    Keywords: Geschichte ; Audiovisuele middelen ; Computermuziek ; Computerspellen ; Video game music History and criticism ; Popular music History and criticism ; Popmusik ; Musik ; Videospiel ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Videospiel ; Musik ; Geschichte ; Popmusik ; Videospiel ; Geschichte
    Description / Table of Contents: Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz
    Note: Literaturverz. S. 189 - 202
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