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  • GBV  (2)
  • BVB  (1)
  • 2015-2019  (3)
  • Baltimore : Johns Hopkins University Press  (3)
  • Computer Science  (3)
Datasource
Material
Language
Years
Year
Author, Corporation
  • 1
    Online Resource
    Online Resource
    Baltimore : Johns Hopkins University Press
    ISBN: 9781421423975
    Language: English
    Pages: 1 Online-Ressource (x, 203 Seiten) , Illustrationen
    Series Statement: Tech.edu
    Series Statement: Tech. edu: a Hopkins Series on Education and Technology Ser.
    Parallel Title: Print version Bell, Kevin Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator
    Parallel Title: Erscheint auch als Bell, Kevin, 1966 - Game on!
    DDC: 378.17344678
    RVK:
    Keywords: Education, Higher Effect of technological innovations on ; Education, Higher Computer-assisted instruction ; Internet in higher education ; Gamification ; Computer games ; Educational games ; Electronic books
    Abstract: The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    Baltimore : Johns Hopkins University Press
    ISBN: 9781421424248 , 142142424X
    Language: English
    Pages: xi, 336 Seiten , Illustrationen , 24 cm
    Edition: John Hopkins paperback edition
    Series Statement: New studies in American intellectual and cultural history
    Parallel Title: Äquivalent
    Parallel Title: Erscheint auch als
    DDC: 303.4833
    RVK:
    RVK:
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    Keywords: Geschichte ; Informationstheorie ; Informationsgesellschaft ; Kybernetik ; Kybernetik ; Informationsgesellschaft ; Informationstheorie ; Kybernetik ; Geschichte
    Note: Includes bibliographical references and index
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  • 3
    Online Resource
    Online Resource
    Baltimore : Johns Hopkins University Press
    Language: English
    Pages: Online-Ressource , illustrations
    Edition: Online-Ausg.
    Series Statement: New studies in American intellectual and cultural history
    Parallel Title: Erscheint auch als Kline, Ronald R. The cybernetics moment
    DDC: 303.48/33
    RVK:
    RVK:
    RVK:
    RVK:
    RVK:
    Keywords: Information theory ; Cybernetics Social aspects ; Kybernetik ; Informationsgesellschaft ; Informationstheorie ; Geschichte
    Description / Table of Contents: War and information theoryCircular causality -- The cybernetics craze -- The information bandwagon -- Humans as machines -- Machines as human -- Cybernetics in crisis -- Inventing an information age -- Two cybernetic frontiers.
    Note: Includes bibliographical references and index
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