Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
  • GBV  (3)
  • BVB  (2)
  • Buckingham, David  (5)
  • Jugend  (5)
  • Education  (5)
Datasource
Material
Language
Years
Subjects(RVK)
  • 1
    ISBN: 9780203810668
    Language: English
    Pages: 1 Online-Ressource (xii, 337 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als Digital generations
    DDC: 303.48/33083
    RVK:
    Keywords: Internet and children ; Internet and teenagers ; Electronic games Social aspects ; Digital media Social aspects ; SOCIAL SCIENCE ; General ; Digital media ; Social aspects ; Internet and children ; Internet and teenagers ; Computerspiel ; Internet ; Jugend ; Kind ; Neue Medien ; Internet ; Aufsatzsammlung
    Abstract: Is there a digital generation? / David Buckingham -- The war between effects and meaning: rethinking the video game violence debate / Henry Jenkins -- Digital games and the narrative gap / Margaret Mackey -- Japanese media mixes and amateur cultural exchange / Mizuko Ito -- Activity theory and learning from digital games: developing an analytical methodology / Martin Oliver and Caroline Pelletier -- Regulating the Internet at home: contrasting the perspectives of children and parents / Sonia Livingstone and Magdalena Bober -- Active and calculated media use among young citizens: empirical examples from a Swedish study / Tobias Olsson -- Youth as e-citizens: the Internet's contribution to civic engagement / Kathryn Montgomery and Barbara Gottlieb-Robles -- Cyber-censorship or cyber-literacy? Envisioning cyber-learning through media education / Julie Frechette -- It's a gURL thing: community versus commodity in girl-focused Netspace / Michele Polak -- Adolescent diary Weblogs and the unseen audience / Lois Ann Scheidt -- "Hello newbie! **big welcome hugs** hope u like it here as much as i do! An exploration of teenagers' informal online learning / Julia Davies -- Virtually queer youth communities of girls and birls: dialogical spaces of identity work and desiring exchanges / Susan Driver -- Toward bridging digital divides in rural (South) Africa / Bill Holderness -- Digital anatomies: analysis as production in media education / Andrew Burn and James Durran -- Digital rapping in media productions: intercultural communication through youth culture / Liesbeth de Block and Ingegerd Rydin -- Hopeworks: youth identity, youth organization, and technology / Carol C. Thompson, Jeff Putthoff, and Ed Figueroa.
    Abstract: Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines - including media and cultural studies, anthropology, sociology, psychology and education - and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators
    Note: Literaturangaben , Erstveröffentlichung 2006 bei Lawrence Erlbaum Associates, Inc
    URL: Volltext  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    ISBN: 0805858628 , 0805859802 , 9780805859805
    Language: English
    Pages: XII, 337 S. , Ill., graph. Darst.
    Edition: Transferred to digital printing
    DDC: 303.48/33083
    RVK:
    Keywords: Internet et adolescents ; Internet et enfants ; Jeux électroniques - Aspect social ; Médias numériques - Aspect social ; Gesellschaft ; Internet and children ; Internet and teenagers ; Electronic games Social aspects ; Digital media Social aspects ; Jugend ; Kind ; Neue Medien ; Internet ; Computerspiel ; Internet ; Kind ; Internet ; Jugend ; Neue Medien ; Kind ; Neue Medien ; Jugend ; Computerspiel
    Abstract: Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines - including media and cultural studies, anthropology, sociology, psychology and education - and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.
    Note: Literaturangaben , Includes bibliographical references and index
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    ISBN: 0805858628 , 0805859802 , 9780805859805
    Language: English
    Pages: XII, 337 S. , Ill., graph. Darst.
    Edition: Reprinted
    DDC: 303.4833083
    RVK:
    Keywords: Internet and children ; Internet and teenagers ; Electronic games Social aspects ; Digital media Social aspects ; Kind ; Jugend ; Neue Medien ; Internet ; Konferenzschrift 2004 ; Kind ; Neue Medien ; Medienkompetenz ; Kind ; Internet ; Medienkompetenz ; Kind ; Videospiel ; Medienkompetenz ; Neue Medien ; Internet ; Kind ; Neue Medien ; Internet ; Jugend ; Computerspiel
    Note: Includes bibliographical references and index
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    Book
    Book
    Mahwah, NJ [u.a.] : Lawrence Erlbaum
    ISBN: 0805858628 , 0805859802
    Language: English
    Pages: XII, 337 S. , Ill., graph. Darst.
    DDC: 303.48/33083
    RVK:
    Keywords: Internet et adolescents ; Internet et enfants ; Jeux électroniques - Aspect social ; Médias numériques - Aspect social ; Gesellschaft ; Internet and children ; Internet and teenagers ; Electronic games Social aspects ; Digital media Social aspects ; Jugend ; Kind ; Computerspiel ; Neue Medien ; Internet ; Internet ; Kind ; Internet ; Jugend ; Neue Medien ; Kind ; Neue Medien ; Jugend ; Computerspiel
    Abstract: Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines - including media and cultural studies, anthropology, sociology, psychology and education - and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.
    Note: Literaturangaben , Includes bibliographical references and index
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    Book
    Book
    Mahwah, N.J. [u.a.] : Lawrence Erlbaum
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...