Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
  • BSZ  (4)
  • Cham : Springer
  • Computer Science  (4)
Material
Language
Years
  • 1
    ISBN: 9783031378096
    Language: English
    Pages: xvi, 97 Seiten , Diagramme
    DDC: 303.4834
    RVK:
    Keywords: Artificial intelligence ; BUSINESS & ECONOMICS / General ; Business innovation ; COMPUTERS / Artificial Intelligence ; COMPUTERS / Social Aspects / General ; Digital- und Informationstechnologien: soziale und ethische Aspekte ; Ethical & social aspects of IT ; Gesellschaft und Kultur, allgemein ; History of engineering & technology ; Künstliche Intelligenz ; Management: Innovation ; SOCIAL SCIENCE / Sociology / General ; Society & culture: general ; TECHNOLOGY & ENGINEERING / History ; Technikgeschichte ; Künstliche Intelligenz ; Alltag ; Arbeitswelt
    Abstract: This book describes in an easily accessible way how artificial intelligence (AI) will help us to overcome the ongoing rise in complexity and thus shape our lives and work in a not-too-distant future. AI has proven to be the latest tool for resolving issues created by the most recent surge in complexity, and the corollary is: those who delay or ignore AI, will be overwhelmed by complexity. The book starts with a broad description of the coevolution of technology and society that irreversibly leads to the sharp increase in complexity of our socioeconomic environment. The second chapter then covers concepts and principles of the new science of complexity which helps us to understand issues caused by socioeconomic complexity and provides methods for resolving them. Subsequently, a beginner's guide to artificial intelligence helps readers to glance at fundamentals of this powerful technology capable of resolving issues created by socioeconomic complexity. The danger of allowing intelligent digital systems to make high-risk decisions as well as the consequences of possible misuse of AI for fraud and fake are also discussed. The following chapter explores the concepts of natural and digital ecosystems. Digital transformation of rigidly structured corporations and administrations into adaptive and evolving organisations are illustrated by a number of case studies. Next, the current hectic transition of industrial to digital society is described, its origins identified and outcomes predicted, highlighting issues created by the increase in complexity and showing how to resolve them using thinking tools such as a complexity mindset and digital tools such as artificial intelligence. Eventually, the last two chapters outline the author's vision of the future digital economy and digital society. This book is accessible to everyone who is curious to glimpse into the future, no previous special knowledge of digital technology is required. Especially decision makers in politics, business, administration, banking, policy making, education, healthcare and defence, and their advisors will benefit from the book, as it will help them to contribute to the creation of the brave new digital world. It may also support investors to recognise which elements of digital technology will play the most important role in the near future
    Description / Table of Contents: 1. Coevolution of Technology and Society.- 2. A Gentle Guide to Complexity.- 3. Artificial Intelligence: Friend or FOE.- 4. Natural and Digital Ecosystems.- 5. We are in Transition from Industrial to Digital Economy.- 6. The New Digital Economy.- 7. The New Digital Society.
    URL: Cover  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    ISBN: 9783319219547
    Language: English
    Pages: Online-Ressource
    Edition: Springer eBook Collection. Computer Science
    Series Statement: Human-Computer Interaction Series
    DDC: 005.437
    RVK:
    RVK:
    Keywords: Computer science ; User interfaces (Computer systems) ; Application software ; Social sciences ; Ethnomethodologie ; Design Thinking ; Wissenschaftskritik
    Abstract: This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of ‘work’ and ‘work practice’ within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used.  In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions.  This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems
    Description / Table of Contents: IntroductionBuilding the Social into System Design -- Ethnography as Cultural Theory -- ‘New’ Ethnography and Ubiquitous Computing -- Interpretation, Reflexivity and Objectivity -- The Missing What of Ethnographic Studies -- Ethnography, Ethnomethodology and Design -- Members’ Not Ethnographers’ Methods.
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    ISBN: 3319150774 , 9783319150772
    Language: English
    Pages: XIII, 194 S. , Illustrationen
    Parallel Title: Online-Ausg. Helbing, Dirk, 1965 - Thinking Ahead - Essays on Big Data, Digital Revolution, and Participatory Market Society
    DDC: 004#DNB
    RVK:
    RVK:
    RVK:
    Keywords: Internet Political aspects ; Data mining ; Big data ; Internet Social aspects ; Big Data ; Informationsgesellschaft ; Informationswirtschaft ; Vernetzung ; Data Mining ; Social Media ; Sozialer Wandel
    URL: Cover
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    ISBN: 9783319202761
    Language: English
    Pages: Online-Ressource (XI, 259 p. 54 illus., 50 illus. in color, online resource)
    Edition: 1st ed. 2015
    Series Statement: Advances in Game-Based Learning
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Druckausg. Describing and studying domain specific serious games
    RVK:
    RVK:
    Keywords: Educational technology ; Education ; Education ; Educational technology ; Mathematikunterricht ; Computerunterstütztes Lernen
    Abstract: This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented
    Description / Table of Contents: Part 1: Game descriptionsChapter 1 Design of the game “Dudeman & Sidegirl: Operation clean world”, a numerical magnitude processing training -- Chapter 2 Description of the educational math game ‘Monkey Tales: the museum of Anything’ -- Chapter 3 Number Navigation Game (NNG): Design principles and game description -- Chapter 4 ‘Zeldenrust’: a mathematical game-based learning environment for prevocational students -- Chapter 5 Applying motivation theory to the design of game-based learning environments -- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers -- Part 2: Empirical studies on serious games -- Chapter 7 Performance in educational math games: Is it a question of math knowledge? -- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness -- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment -- Chapter 10 Number Navigation Game experience and motivational effects -- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics -- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics -- Chapter 13 Formal and informal learning environments: Using games to support early numeracy -- Index.
    Note: Description based upon print version of record
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...