ISBN:
9781137513014
Language:
English
Pages:
Online-Ressource (192 p)
Series Statement:
Leisure Studies in a Global Era
Series Statement:
Leisure Studies in a Global Era Ser.
Parallel Title:
Print version The Interrelationship of Leisure and Play : Play as Leisure, Leisure as Play
DDC:
306.4/812
Keywords:
Sports-Sociological aspects
;
Electronic books
;
Electronic books
Abstract:
Augmentative play is a special activity that substantially aids the pursuit of a larger, encompassing leisure activity. This approach to the study of play is unique. It recognizes the hundreds of activities in which play and leisure come together.
Abstract:
Augmentative play is a special activity that substantially aids the pursuit of a larger, encompassing leisure activity. This approach to the study of play is unique. It recognizes the hundreds of activities in which play and leisure come together
Description / Table of Contents:
Cover; The Interrelationship of Leisure and Play; Contents; List of Figures; Acknowledgments; Introduction; 1: The Scientific Studies of Play and Leisure; The scope of two fields; Play: concentrations of research and theory; Play as leisure/leisure as play; Conclusions; 2: The Serious Leisure Perspective; Serious pursuits; Serious leisure; Six qualities; Rewards, costs, and motivation; Personal rewards; Social rewards; Thrills and flow; Costs, uncontrollability, and marginality; Career; Devotee work; Casual leisure; Benefits of casual leisure; Project-based leisure
Description / Table of Contents:
Types of project-based leisureOne-shot projects; Occasional projects; Conclusions; 3: Play as Casual Leisure; Play; Relaxation; Entertainment; Sociable conversation; Witticisms; Anecdotes/jokes; Banter; Sensory stimulation; Vandalism; Sensory stimulation: thrills of deviance; Sexual deviance/drugs; Gambling/nudism; Deviant serious leisure; Other casual leisure; Conclusions; 4: Play in Art and Entertainment; Art and play; The fine and entertainment arts; Hobbyist arts; Making and tinkering; Cooking, baking, and candy-making; Beverage crafts; Decorating activities
Description / Table of Contents:
Interlacing, interlocking, and knot-making activitiesToy, model, and kit assembly; Paper crafts; Leather and textile crafts; Wood and metal working activities; Do-it-yourself activities; Raising and breeding; Miscellaneous crafts; Non-competitive activity participation; Amateur/professional artistic play; Other conditions and situations in the stage arts; The studio arts; Writing; Play in the hobbyist arts; Craft constructions; Non-competitive activity participation; Conclusions; 5: Scientific Play; Deduction and induction; Inductive methods; Serendipity; Exploration; Experiential discovery
Description / Table of Contents:
Trial and errorThe ideal type; Deductive methods; Theoretic discovery; Discovery using the dictionary and the thesaurus; Discovery using a web of concepts; Part/whole analysis; Metaphoric discovery; What about activity?; Dialectic discovery; Conclusions; 6: Play in Sport; Play and career; Dabbling, involvement, and the CL-SL continuum; Augmentative play in sport; Getting started through augmentative play; Love, taste, and talent; Play in the physical sports; Play in the strategic sports; Form sports and augmentative play; Conclusions; 7: Hobbyist Play; Collecting; Poster collections
Description / Table of Contents:
Coin, currency, and medal collectionsStamp collections; Collections of natural objects; Model collections; Doll collections; Collections of art objects; Antique collections; Contemporary popular culture collections; Augmentative play in collecting; Other making and tinkering hobbies; Raising and breeding; Do-it-yourself as a hobby; Non-competitive activity participation; Nature activities; Nature appreciation; Nature's challenges; Nature exploitation; Body-centered hobbies; Games; Table and board games; Card and dice games; Knowledge and word games; Electronic games; Role-playing games
Description / Table of Contents:
Miscellaneous games
Note:
Description based upon print version of record
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