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  • BSZ  (4)
  • MEK Berlin
  • Online-Ressource  (4)
  • Buch
  • 2010-2014  (4)
  • Social sciences
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  • Informatik  (4)
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  • Online-Ressource  (4)
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  • 1
    Online-Ressource
    Online-Ressource
    New York, NY : Springer
    ISBN: 9781461445845 , 1283624338 , 9781283624336
    Sprache: Englisch
    Seiten: Online-Ressource (XIII, 99 p. 20 illus, digital)
    Serie: SpringerBriefs in Political Science 5
    Serie: SpringerLink
    Serie: Bücher
    Paralleltitel: Buchausg. u.d.T. Thiem, Alrik Qualitative comparative analysis with R
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    Schlagwort(e): Social sciences ; Statistics ; Social Sciences ; Social sciences ; Statistics ; Programming Languages ; Statistics as Topic ; Numerical Analysis, Computer-Assisted ; Qualitative Sozialforschung ; Methode ; Qualitative Sozialforschung ; Vergleichende Forschung ; R ; Qualitative Sozialforschung ; Vergleichende Forschung ; R
    Kurzfassung: Social science theory often builds on sets and their relations. Correlation-based methods of scientific enquiry, however, use linear algebra and are unsuited to analyzing set relations. The development of Qualitative Comparative Analysis (QCA) by Charles Ragin has given social scientists a formal tool for identifying set-theoretic connections based on Boolean algebra. As a result, interest in this method has markedly risen among social scientists in recent years. This book offers the first complete introduction on how to perform QCA in the R software environment for statistical computing and graphics with the QCA package. Developed as a comprehensive solution, QCA provides an unprecedented scope of functionality for analyzing crisp, multi-value and fuzzy sets. The reader is not required to have knowledge of R, but the book assumes an understanding of the fundamentals of QCA. Using examples from published work, the authors demonstrate how to make the most of QCA's wide-ranging capabilities for the reader's own purposes. Although mainly written for political scientists, this book is also of interest to scholars from other disciplines in the social sciences such as sociology, business, management, organization, anthropology, education and health
    Kurzfassung: Almost all social science theory is based on sets and their relations. Correlation-based methods of scientific enquiry, however, are unsuited to analyzing set relations because causation is assumed to be symmetric. The development of Qualitative Comparative Analysis (QCA) by Charles Ragin has given social scientists a formal tool for identifying asymmetric set-theoretic connections. As a result, interest in this method has markedly risen among social scientists in recent years. This book offers the first complete introduction on how to conduct QCA in the R software environment for statistical
    Beschreibung / Inhaltsverzeichnis: Qualitative Comparative Analysis with R; Preface; Contents; Abbreviations; 1 Introduction; 2 Introduction to R; 2.1 Installation and Usage; 2.2 Installing and Loading Packages; 2.3 Basic Operations, Functions and Values; 2.4 Using an Editor; 2.5 Objects and Assignments; 2.6 Data Structures; 2.6.1 Vectors; 2.6.2 Matrices; 2.6.3 Data Frames; 2.6.4 Lists; 2.7 Data Types; 2.8 Accessing Data; 2.9 Operations on Sets; 2.10 Operations on Set Memberships; 2.11 Importing and Exporting Data; 2.12 Finding Help; 3 Crisp-Set QCA; 3.1 Calibrating Crisp Sets; 3.2 Testing for Necessity
    Beschreibung / Inhaltsverzeichnis: 3.2.1 Parameters of Fit3.2.2 Analyzing Necessity Relations; 3.2.3 Plotting Results; 3.3 Testing for Sufficiency; 3.3.1 Parameters of Fit; 3.3.2 Constructing the Truth Table; 3.3.3 Boolean Minimization; 3.3.4 Incorporating Logical Remainders; 3.3.5 Plotting Results; 4 Fuzzy-Set QCA; 4.1 Calibrating Fuzzy Sets; 4.1.1 Theoretical Preliminaries; 4.1.2 Direct Assignment; 4.1.3 Transformational Assignment; 4.2 Testing for Necessity; 4.2.1 Parameters of Fit; 4.2.2 Analyzing Necessity Relations; 4.2.3 Plotting Results; 4.3 Testing for Sufficiency; 4.3.1 Parameters of Fit
    Beschreibung / Inhaltsverzeichnis: 4.3.2 Constructing the Truth Table4.3.3 Boolean Minimization; 4.3.4 Incorporating Logical Remainders; 4.3.5 Further Diagnostics; 4.3.6 Plotting Results; 5 QCA Extensions; 5.1 Multi-Value QCA; 5.1.1 Analyzing Necessity Relations; 5.1.2 Analyzing Sufficiency Relations; 5.2 Temporal QCA; References; Index;
    Anmerkung: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 2
    Online-Ressource
    Online-Ressource
    Wiesbaden : Springer VS
    ISBN: 9783531189130 , 1283625156 , 9781283625159
    Sprache: Englisch
    Seiten: Online-Ressource (IX, 223 p. 2 illus, digital)
    Serie: Musik und Medien
    Serie: SpringerLink
    Serie: Bücher
    Paralleltitel: Buchausg. u.d.T. Music and game
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    Schlagwort(e): Social sciences ; Social Sciences ; Social sciences ; Aufsatzsammlung ; Computerspiel ; Musik
    Kurzfassung: This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the musics composition techniques, interactivity and function as well as attending to its performative aspects.
    Kurzfassung: Though battling virtual worlds in high fidelity started to spread from youth into mainstream culture decades ago the study of music in games is still a research desideratum of media studies and musicology. Particularly in German-speaking countries this issue has only been paid very little attention. This limited recognition is contradictory to a global game market worth 30 billion dollars, and as important for the production and distribution of music as other media sectors. Numbers of computer users have multiplied in recent years. Especially in the formative teenage years, games are just as i
    Beschreibung / Inhaltsverzeichnis: Contents; Foreword; History of Video Game Music; 1 Introduction; 2 …and a "bip" disrupted the silence; 3 The second crash and the golden age of 8-bit; 3.1 Personal computers; 3.2 Consoles; 3.3 Handhelds; 4 16-bit; 4.1 Personal computers; 4.2 Consoles; 5 Bit wars in the 1990s; 5.1 Personal computers; 5.2 Consoles; 6 Handhelds and mobile phones; 7 The first decade of the new millennium; 7.1 Consoles and PCs; 7.2 Handhelds and other platforms (smartphones); 8 Game music outside games (live concerts, radio stations, movies, TV series, education); 9 Bibliography
    Beschreibung / Inhaltsverzeichnis: Interactivity and Music in Computer Games1 Selection of paradigmatic music games; 2 Forms of music in computer games; 3 Non-gameplay related music and sound manipulators; 4 Interactivity in computer games; 5 Structure of music games; 6 Computer performance; 7 Player performance; 8 The role of the interface; 9 Bibliography; Droppin' Science: Video Game Audio Breakdown; 1 Introduction; 2 Branching and Layering; 3 Stingers and Overlays; 4 Transition Speed Quantization; 5 Transition Types; 6 Generative Scores; 7 Creative Composition and Editing; 8 Space Invaders: Interactive Beginnings
    Beschreibung / Inhaltsverzeichnis: 9 Koji Kondo and Super Mario Bros.10 Koji Kondo after Super Mario Bros.; 11 Def Jam: Icon; 12 Rez; 13 Vib-Ribbon; 14 EA's NBA Jam; 15 Bibliography; The Legacy of iMuse: Interactive Video Game Music in the 1990s; 1 Introduction; 2 MIDI syncopations: iMuse in Monkey Island 2: LeChuck's Revenge (1991); 3 Beyond MIDI - The Dig (1995); 4 Semiotic and semantic signals in interactive video game music; 5 Semantic clichés derived from film music; 6 Outlook: the problem of interactivity; 7 Bibliography; Scoring Play - Soundtracks and Video Game Genres; 1 Rhythm is it; 2 Adaptive Mickey Mousing
    Beschreibung / Inhaltsverzeichnis: 3 Dynamic Symphonies4 Performance and Parody; 5 Coda; 6 Bibliography; Resourceful Frames and Sensory Functions - Musical Transformations from Game to Film in Silent Hill; 1 Introduction; 2 Silent Hill; 3 Musical Style and Instrumentation; 4 The Function of Music within the Media Context; 5 Conclusion; 6 Bibliography; Mundane Sounds in Miraculous Realms: An Auditory Analysis of Fantastical Games; 1 Am I fantastic, or what?; 2 Prerequisites and central questions; 2.1 Music; 2.2 Sound effects; 2.3 Voice and dialogue; 2.4 Overall soundscape; 3 Listening to games: participant feedback
    Beschreibung / Inhaltsverzeichnis: 3.1 Dragon Age: Origins, played on a laptop PC for approx. 70 minutes3.2 Spore, played on a laptop PC for approx. 80 minutes11; 3.3 Dead Space, played on an Xbox 360 for approx. 75 minutes; 4 Of contemporary futures and scary sounds: a conclusion in progress; 5 Bibliography; 6 Acknowledgements; Atmospheres at Play: Aesthetical Considerations of Game Music; 1 Introduction: Homo Ludens; 2 Games and atmosphere; 3 Musical atmosphere in games; 4 Some examples; 5 Bibliography; Playing with Music - Featuring Sound in Games; 1 Rededications; 2 Acting, Performing and Composing
    Beschreibung / Inhaltsverzeichnis: Geeks on Stage? Investigations in the World of (Live) Chipmusic
    Anmerkung: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 3
    Online-Ressource
    Online-Ressource
    Wiesbaden : VS Verl. für Sozialwiss.
    ISBN: 9783531931609
    Sprache: Deutsch
    Seiten: Online-Ressource (232 S.)
    Serie: SpringerLink
    Serie: Bücher
    Paralleltitel: Buchausg. u.d.T. Vernetzung als soziales und technisches Paradigma
    DDC: 303.483
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    Schlagwort(e): Social Sciences ; Social sciences ; Konferenzschrift 2009 ; Konferenzschrift 2009 ; Konferenzschrift 2009 ; Konferenzschrift ; Konferenzschrift ; Informationstechnik ; Gesellschaft ; Internet ; Vernetzung ; Paradigma
    Kurzfassung: Die neueren Informations- und Kommunikationstechnologien zeichnen sich durch immer stärker vernetzte, dezentrale Strukturen aus. Zugleich wird Vernetzung im Sinne dezentral und flexibel organisierter Systeme auch eine immer bedeutsamere Metapher für gesellschaftliche Organisationsprozesse. In diesem Band, der sowohl sozial- als auch technikwissenschaftliche Perspektiven umfasst, wird den Verbindungen zwischen technischen und sozialen Netzwerkkonzepten nachgegangen und deren wechselseitige Beeinflussung untersucht. Das Buch wendet sich an Lehrende und Studierende der Soziologie, der Medien-, Politik- und Kulturwissenschaften sowie der Informations- und Kommunikationstechnologien
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  • 4
    Online-Ressource
    Online-Ressource
    Wiesbaden : VS Verlag für Sozialwissenschaften
    ISBN: 9783531927657
    Sprache: Deutsch
    Seiten: Online-Ressource (335S. 78 Abb, digital)
    Serie: SpringerLink
    Serie: Bücher
    Paralleltitel: Buchausg. u.d.T. Füllsack, Manfred, 1960 - Gleichzeitige Ungleichzeitigkeiten
    DDC: 003.7
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    Schlagwort(e): Social sciences ; Social Sciences ; Theorie ; Komplexes System ; Komplexität ; Konstruktivismus ; Netzwerktheorie ; Paperback / softback ; Spieltheorie ; Systemtheorie ; Komplexes System ; Theorie ; Komplexes System ; Soziologie ; Komplexität ; Forschungsgegenstand ; Soziologie
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
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