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  • Regensburg UB  (3)
  • MFK München
  • 2010-2014  (3)
  • 2012  (3)
  • Dordrecht : Springer Netherlands  (3)
  • Electronic books  (3)
  • Gesellschaft
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  • 2010-2014  (3)
Year
  • 2012  (3)
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  • 1
    ISBN: 9789400744059
    Language: English
    Pages: 1 online resource (623 pages)
    Edition: 2nd ed.
    Series Statement: Social Indicators Research Ser. v.50
    Parallel Title: Erscheint auch als
    DDC: 306
    Keywords: Happiness -- Psychological aspects ; Quality of life ; Happiness ; Psychological aspects.. ; Quality of life ; Electronic books
    Abstract: The new updated edition of this popular text uses a proposed theory to posit that much of the research on subjective well-being can be construed in terms of psychological strategies people use to optimize their happiness and life satisfaction.
    Abstract: Intro -- The Psychology of Quality of Life -- Preface -- Contents -- Author Biography -- Part I: Introduction -- References -- Chapter 1: Philosophical Foundations, Definitions, and Measures -- 1 Happiness Is Both a Philosophical and Psychological Concept -- 2 Happiness as a Strong and Universal Motive -- 3 Bentham Versus Aristotle -- 4 Three Philosophical Views of Happiness -- 4.1 Psychological Happiness (Hedonic or Emotional Well-Being) -- 4.1.1 Psychological Happiness as Positive and Negative Affect -- 4.1.2 Psychological Happiness as Hedonic Sensations of Momentary Pleasures -- 4.1.3 Psychological Happiness as Neuronal Chemical Release of Dopamine in the Brain -- 4.1.4 Psychological Happiness as Utility -- 4.1.5 Psychological Happiness as Emotional Well-Being -- 4.1.6 Philosophical Objections to Happiness as Sensory Hedonism -- 4.2 Prudential Happiness (Life Satisfaction or the Cognitive Component of Subjective Well-Being) -- 4.2.1 Prudential Happiness as Life Satisfaction -- 4.2.2 Prudential Happiness as Domain Satisfaction -- 4.2.3 Prudential Happiness as Flow and Engagement -- 4.2.4 Prudential Happiness as Desire Satisfaction -- 4.2.5 Prudential Happiness as Attitudinal Pleasure -- 4.3 Perfectionist Happiness (Eudaimonia or Psychological Well-Being) -- 4.3.1 Perfectionist Happiness as Eudaimonia -- 4.3.2 Perfectionist Happiness as Purpose and Meaning in Life -- 4.3.3 Perfectionist Happiness as Positive Mental Health or Flourishing -- 4.3.4 Perfectionist Happiness as Satisfaction of the Full Spectrum of Human Needs (Basic and Growth Needs) -- 5 Conclusion -- References -- Chapter 2: Further Distinctions Among Major Subjective QOL Concepts -- 1 Subjective Versus Objective QOL -- 2 Inputs Versus Outcomes of QOL -- 3 Inner Versus Outer Aspects of QOL -- 4 Happiness Versus Life Satisfaction -- 5 Subjective Well-Being as an Umbrella Concept.
    Note: Description based on publisher supplied metadata and other sources
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  • 2
    Online Resource
    Online Resource
    Dordrecht : Springer Netherlands
    ISBN: 9789400743908
    Language: English
    Pages: 1 online resource (94 pages)
    Edition: 1st ed.
    Series Statement: SpringerBriefs in Well-Being and Quality of Life Research Ser.
    Parallel Title: Erscheint auch als
    DDC: 304.640830941
    Keywords: Quality of life ; Children -- Mortality ; Quality of life.. ; Children ; Mortality ; Electronic books
    Abstract: Intro -- Quality of Life and MortalityAmong Children -- Preface -- Contents -- Introduction -- 1 Mortality -- 1.1…Death -- References -- 2 Quality of Life -- 2.1…Introduction -- References -- 3 Death of Children in the Sixteenth to Nineteenth Centuries -- 3.1…Introduction -- 3.2…Sources -- 3.3…Death -- 3.4…Health and Development -- 3.5…Therapy -- 3.6…Mortality in Seventeenth Century Dublin -- 3.7…Seventeenth Century London -- 3.8…Eighteenth Century Ireland and England -- 3.8.1 England -- 3.8.2 Ireland -- 3.8.3 Famine -- 3.9…Cultural Factors -- 3.9.1 Ireland -- 3.9.2 England and Wales -- 3.9.3 Godfrey's Cordial -- 3.9.4 Baby Farming -- 3.9.5 Climbing Boys -- 3.9.6 Industrialization -- 3.10…Date and Perspective -- References -- 4 Children's Mortality in England and Wales: 1838--1902 -- 4.1…Introduction -- 4.2…Health and Living Conditions -- 4.3…Quality of Life -- 4.4…Discussion -- 4.4.1 Family -- References -- 5 Birth, Life, and Death in Dublin, 1619--1798 -- References -- 6 Nineteenth Century Ireland -- 6.1…Post-Famine Mortality -- 6.2…A Descriptive Estimate -- 6.3…Correlations -- References -- 7 Mortality Among Children.
    Note: Description based on publisher supplied metadata and other sources
    URL: Cover
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  • 3
    ISBN: 9789400727779
    Language: English
    Pages: 1 online resource (693 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    DDC: 306.487
    RVK:
    Keywords: Computer games ; Social aspects ; Handbooks, manuals, etc.. ; Educational games ; Handbooks, manuals, etc ; Electronic books ; Konferenzschrift März 2009 ; Aufsatzsammlung ; Konferenzschrift ; Konferenzschrift
    Abstract: The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games and persistent (multiplayer) game worlds.
    Abstract: Intro -- Computer Games and New Media Cultures -- Contents -- Chapter 1: Computer Games and Digital Game Cultures: An Introduction -- Digital Games and Game Cultures: Still Marginalized? -- New Media, Technology, and Popular Culture -- Methodical Issues -- About This Handbook -- Part I: Computer Games and Game Analysis -- Part II: The Player-Game Relation -- Part III: Users, Uses, and Social Contexts of Computer Games -- Part IV: Game and Player Cultures -- Part V: Educational Approaches and Learning -- References -- Bibliography -- Gameography -- Part I: Computer Games and Game Analysis -- Chapter 2: The Mediality of Computer Games -- The Computer Game as a Medium -- Medium and Mediality -- From the Freedom of Play to the Immanence of Playing -- Aesthetics and Pragmatics of Computer Games -- Mediality and Empirical Research -- Medial Properties of Computer Games -- Pictorial Semiotics of Computer Games -- Games as Interactive Pictures -- Presence in/of Computer Games -- Case Study: The First-Person Shooter as an Interactive Image -- The First Person as a Philosophical Problem -- Representation as a Pictorial Form -- Concepts of the Self -- Subjectivity as a Medial Form -- The Concept of First-Person Shooters -- Conclusion -- References -- Bibliography -- Gameography -- Chapter 3: Computer Games as a Comparative Medium: A Few Cautionary Remarks -- Introduction -- Computer Games as a Comparative Medium -- Genre -- Mise-en-scène -- Concluding Remarks -- References -- Bibliography -- (Graphic) Books -- Filmography -- Gameography -- Chapter 4: "And What Do You Play?": A Few Considerations Concerning a Genre Theory of Games -- Introduction -- De ning Genre -- Approaches to Game Genres -- Protagonists in the Process of Genrefication -- Game Industry and Genre -- Press -- Players -- References -- Bibliography -- Gameography.
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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