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  • MPI Ethno. Forsch.  (1)
  • Regensburg UB
  • Online Resource  (1)
  • 2000-2004  (1)
  • 3-dimensional computer graphics  (1)
  • Computer Science  (1)
  • 1
    Online Resource
    Online Resource
    San Francisco : Morgan Kaufmann Publishers
    ISBN: 9780080515908 , 0080515908
    Language: English
    Pages: 1 online resource
    Series Statement: Morgan Kaufmann series in computer graphics and geometric modeling
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 006.6/93
    RVK:
    RVK:
    Keywords: DirectX. ; DirectX. ; COMPUTERS / Image Processing ; PHOTOGRAPHY / Techniques / Digital ; TECHNOLOGY & ENGINEERING / Imaging Systems ; COMPUTERS / Digital Media / Graphics Applications ; Computer graphics ; Real-time data processing ; Three-dimensional display systems ; Computer graphics ; 3-dimensional computer graphics ; Real-time data processing ; Three-dimensional display systems ; Dreidimensionale Computergrafik ; DirectX 9.0 ; Echtzeitverarbeitung ; Dreidimensionale Computergrafik ; Echtzeitverarbeitung ; DirectX 9.0
    Abstract: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics
    Note: Title from title screen. - Includes link to companion web site , Includes bibliographical references and index. - Title from website (viewed Jan. 12, 2006)
    URL: Volltext  (URL des Erstveröffentlichers)
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