ISBN:
9780080515908
,
0080515908
Language:
English
Pages:
1 online resource
Series Statement:
Morgan Kaufmann series in computer graphics and geometric modeling
Parallel Title:
Erscheint auch als
Parallel Title:
Erscheint auch als
DDC:
006.6/93
Keywords:
DirectX.
;
DirectX.
;
COMPUTERS / Image Processing
;
PHOTOGRAPHY / Techniques / Digital
;
TECHNOLOGY & ENGINEERING / Imaging Systems
;
COMPUTERS / Digital Media / Graphics Applications
;
Computer graphics
;
Real-time data processing
;
Three-dimensional display systems
;
Computer graphics
;
3-dimensional computer graphics
;
Real-time data processing
;
Three-dimensional display systems
;
Dreidimensionale Computergrafik
;
DirectX 9.0
;
Echtzeitverarbeitung
;
Dreidimensionale Computergrafik
;
Echtzeitverarbeitung
;
DirectX 9.0
Abstract:
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics
Note:
Title from title screen. - Includes link to companion web site
,
Includes bibliographical references and index. - Title from website (viewed Jan. 12, 2006)
URL:
Volltext
(URL des Erstveröffentlichers)
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