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  • MPI Ethno. Forsch.  (2)
  • München BSB
  • Horton, John  (2)
  • Birmingham, UK : Packt Publishing  (2)
  • Mobile games ; Design  (2)
Datasource
  • MPI Ethno. Forsch.  (2)
  • München BSB
Material
Language
Years
Author, Corporation
  • Horton, John  (2)
Publisher
  • Birmingham, UK : Packt Publishing  (2)
  • 1
    ISBN: 9781788836722 , 1788836723
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Android (Electronic resource) ; Mobile games ; Design ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player's touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if ...
    Note: Previous edition published: 2015. - Includes index. - Description based on online resource; title from cover (Safari, viewed September 19, 2018)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    ISBN: 9781784393847 , 1784393843
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Android (Electronic resource) ; Mobile games ; Design ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get ready for a fun-filled experience of learning Java by developing games for the Android platform In Detail Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer. This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots. What You Will Learn Set up an efficient, professional game development environment in Android Studio Build your very own Android UI using easy to-use tools in Android Studio Add real-time interaction with Java threads and implement locking/handling screen rotation, pixel graphics, clicks, animation, sound FX, and many other features in your games Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build and deploy a graphical pong-style game using advanced OOP concepts Explore APIs and implement advanced features such as online leaderboards and achievements using Google game services Make your game compelling to be the next big hit on Google Play market with a content update strategy and in-game marketing
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 19, 2015)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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