Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
  • MPI Ethno. Forsch.  (13)
  • München BSB
  • Horton, John  (7)
  • Schwartz, Marco  (6)
  • Birmingham, UK : Packt Publishing  (13)
Datasource
  • MPI Ethno. Forsch.  (13)
  • München BSB
Material
Language
Years
  • 1
    ISBN: 9781789531039 , 1789531039
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Android (Electronic resource) ; Application software ; Development ; Java (Computer program language) ; Mobile apps ; Electronic books ; Electronic books ; local
    Abstract: Learn all the Java and Android skills you need to start making powerful mobile applications with practical and actionable steps Key Features Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build four real-world apps and dozens of mini-apps throughout the book Book Description Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. What you will learn Master the fundamentals of coding Java for Android Pie Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace Who this book is for This book is for you if you are completely new to Java, Android, or programming and want to make Android applications. This book also acts as a refresher for those who already have experience of using Java on Android to advance their ...
    Note: Previous edition published: 2015. - Description based on online resource; title from cover (Safari, viewed December 12, 2018)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    ISBN: 9781788836722 , 1788836723
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Android (Electronic resource) ; Mobile games ; Design ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player's touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if ...
    Note: Previous edition published: 2015. - Includes index. - Description based on online resource; title from cover (Safari, viewed September 19, 2018)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    ISBN: 9781787283558 , 1787283550
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Electronic apparatus and appliances ; Design and construction ; Wireless LANs ; Internet of things ; Electronic books ; Electronic books ; local
    Abstract: Exploring the low cost WiFi module About This Book Leverage the ESP8266's on-board processing and storage capability Get hand- on experience of working on the ESP8266 Arduino Core and its various libraries A practical and enticing recipe-based book that will teach you how to make your environment smart using the ESP8266 Who This Book Is For This book is targeted at IOT enthusiasts who are well versed with electronics concepts and have a very basic familiarity with the ESP8266. Some experience with programming will be an advantage. What You Will Learn Measure data from a digital temperature and humidity sensor using the ESP8266 Explore advanced ESP8266 functionalities Control devices from anywhere in the world using MicroPython Troubleshoot issues with cloud data monitoring Tweet data from the Arduino board Build a cloud-connected power-switch with the ESP8266 Create an ESP8266 robot controlled from the cloud In Detail The ESP8266 Wi-Fi Module is a self contained System on Chip (SOC) with an integrated TCP/IP protocol stack and can give any microcontroller access to your Wi-Fi network. It is capable of either hosting an application or offloading all Wi-Fi networking functions from another application processor. This book contains practical recipes that will help you master all ESP8266 functionalities. You will start by configuring and customizing the chip in line with your requirements. Then you will focus on core topics such as on-board processing, sensors, GPIOs, programming, networking, integration with external components, and so on. We will also teach you how to leverage Arduino using the ESP8266 and you'll learn about its libraries, file system, OTA updates, and so on. The book also provide recipes on web servers, testing, connecting with the cloud, and troubleshooting techniques. Programming aspects include MicroPython and how to leverage it to get started with the ESP8266. Towards the end, we will use these concepts and create an interesting project (IOT). By the end of the book, readers will be proficient enough to use the ESP8266 board efficiently. Style and approach This recipe-based book will teach you to build projects using the ESP8266.
    Note: Includes index. - Description based on online resource; title from cover (viewed May 16, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    ISBN: 9781786466679 , 1786466678
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Electronic apparatus and appliances ; Design and construction ; Wireless LANs ; Internet of things ; Electronic books ; Electronic books ; local
    Abstract: Build amazing Internet of Things projects using the ESP8266 Wi-Fi chip About This Book Get to know the powerful and low cost ESP8266 and build interesting projects in the field of Internet of Things Configure your ESP8266 to the cloud and explore the networkable modules that will be utilized in the IoT projects This step-by-step guide teaches you the basics of IoT with ESP8266 and makes your life easier Who This Book Is For This book is for those who want to build powerful and inexpensive IoT projects using the ESP8266 WiFi chip, including those who are new to IoT, or those who already have experience with other platforms such as Arduino. What You Will Learn Control various devices from the cloud Interact with web services, such as Twitter or Facebook Make two ESP8266 boards communicate with each other via the cloud Send notifications to users of the ESP8266, via email, text message, or push notifications Build a physical device that indicates the current price of Bitcoin Build a simple home automation system that can be controlled from the cloud Create your own cloud platform to control ESP8266 devices In Detail The Internet of Things (IoT) is the network of objects such as physical things embedded with electronics, software, sensors, and connectivity, enabling data exchange. ESP8266 is a low cost WiFi microcontroller chip that has the ability to empower IoT and helps the exchange of information among various connected objects. ESP8266 consists of networkable microcontroller modules, and with this low cost chip, IoT is booming. This book will help deepen your knowledge of the ESP8266 WiFi chip platform and get you building exciting projects. Kick-starting with an introduction to the ESP8266 chip, we will demonstrate how to build a simple LED using the ESP8266. You will then learn how to read, send, and monitor data from the cloud. Next, you'll see how to control your devices remotely from anywhere in the world. Furthermore, you'll get to know how to use the ESP8266 to interact with web services such as Twitter and Facebook. In order to make several ESP8266s interact and exchange data without the need for human intervention, you will be introduced to the concept of machine-to-machine communication. The latter part of the book focuses more on projects, including a door lock controlled from the cloud, building a physical Bitcoin ticker, and doing wireless gardening. You'll learn how to build a cloud-based ESP8266 home automation system and a clo...
    Note: Includes index. - Description based on online resource; title from cover (viewed August 25, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    ISBN: 9781785883316 , 1785883313
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Arduino (Programmable controller) ; Programming ; Arduino (Programmable controller) ; Internet of things ; Electronic books ; Electronic books ; local
    Abstract: Over 60 recipes will help you build smart IoT solutions and surprise yourself with captivating IoT projects you thought only existed in Bond movies About This Book This book offers key solutions and advice to address the hiccups faced when working on Arduino-based IoT projects in the real world Take your existing skills and capabilities to the next level by building challenging IoT applications with ease. Be the tech disruptor you always wanted to be with key recipes that help you solve Arduino IoT related problems smarter and faster. Put IoT to work through recipes on building Arduino-based devices that take control of your home, health, and life! Who This Book Is For This book is primarily for tech enthusiasts and early IoT adopters who would like to make the most of IoT and address the challenges encountered while developing IoT-based applications with Arduino. This book is also good for developers with basic electronics knowledge who need help to successfully build Arduino projects. What You Will Learn Monitor several Arduino boards simultaneously Tweet sensor data directly from your Arduino board Post updates on your Facebook wall directly from your Arduino board Create an automated access control with a fingerprint sensor Control your entire home from a single dashboard Make a GPS tracker that you can track in Google Maps Build a live camera that streams directly from your robot In Detail Arduino is a powerful and very versatile platform used by millions of people around the world to create DIY electronics projects. It can be connected to a wide variety of sensors and other components, making it the ideal platform to build amazing Internet of Things (IoT) projects on - the next wave in the era of computing. This book takes a recipe-based approach, giving you precise examples on how to build IoT projects of all types using the Arduino platform. You will come across projects from several fields, including the popular robotics and home automation domains. Along with being introduced to several forms of interactions within IoT, including projects that directly interact with well-known web services such as Twitter, Facebook, and Dropbox we will also focus on Machine-to-Machine (M2M) interactions, where Arduino projects interact without any human intervention. You will learn to build a few quick and easy-to-make fun projects that will really expand your horizons in the world of IoT and Arduino. Each chapter ends with a troubleshooting recipe t...
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed October 19, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    ISBN: 9781787124530 , 1787124533
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Learning path
    Keywords: LED lighting ; Arduino (Programmable controller) ; Programmable controllers ; Electronic books ; Electronic books ; local
    Abstract: Find out how to transform your Arduino device into an awesome secret agent gadget with this course, taking in everything from robotics to remote control cameras About This Book This course won't just teach you. It will help you apply your knowledge so you can get creative ? quickly! Find out how to make a computer interact with the real-world ? you'll be learning the basics of IoT without realizing it. Robots. A sound controlled Christmas tree. This course proves anything is possible with an Arduino! Who This Book Is For Seeking inspiration? This course will help you get creative with your Arduino quickly. What You Will Learn Find out how to explore the full potential of your tiny Arduino Find out how to bridge the gap between the real world and software, as you gather and visualize data from the environment Create simple servers to allow communication to occur Transform your Arduino into a GPS tracker Use the Arduino to monitor top secret data Build a complete spy robot! In Detail An Arduino might be a tiny computer but it can be used as the foundation for a huge range of projects. In this course, we'll show you how just some of the projects that are possible with an Arduino. From robotics to secret agent gadgets, we're pretty confident that this course will get you thinking creatively ? and inspire you to create your very own new projects using the Arduino hacking skills you learn. This course, combines both text and video content ? it's made up of three modules to help organize your learning. In the first module we'll show you how to build three different Arduino projects. All of these will not only get you up and running with something practical, they'll also help you better understand how the Arduino works. Find out how to develop a home automation system and even build a robot! In the second module we'll go one step further to help you get creative as you learn how to program LEDs with your Arduino. You'll find out how to build a mood lamp and a remote-controlled TV backlight, before going on to make a sound controlled LED Christmas tree that makes use of sound visualization. Finally, the third module takes you from stylish design into espionage, as you learn how to create neat secret agent gadgets with your Arduino. Find out how to build an alarm system, a fingerprint sensor, even open a lock with a text message. And that's not all ? but to find out more you'll have to dive in! This Learning Path combines some of the best that Packt has...
    Note: Authors: Adith Jagdish Boloor, Samarth Shah, Utsav Shah, Marco Schwartz. Cf. Credits page. - Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed November 1, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    ISBN: 9781787125780 , 1787125785
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Android (Electronic resource) ; Computer games ; Programming ; Computer games ; Development ; Electronic books ; Electronic books ; local
    Abstract: Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all...
    Note: Authors: John Horton, Raul Portales. Cf. Credits page. - Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed October 11, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    ISBN: 9781786469861 , 1786469863
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Raspberry Pi (Computer) ; Programming ; Home automation ; Electronic books ; Electronic books ; local
    Abstract: Build revolutionary and incredibly useful home automation projects with the all-new Pi Zero About This Book Create and program home automation projects using the Raspberry Pi Zero board Connect your Raspberry Pi Zero to a cloud API, and then build a cloud dashboard to control your devices Integrate all the projects into a complex project to automate key aspects of your home: data monitoring, devices control, and security Who This Book Is For This book is for enthusiasts and programmers who want to build powerful and inexpensive home automation projects using the Raspberry Pi zero, and to transform their home into a smart home. It is for those who are new to the field of home automation, or who already have experience with other platforms such as Arduino. What You Will Learn Learn how to measure and store data using the Raspberry Pi Zero board Control LED lights, lamps, and other electrical applications Send automated notifications by e-mail, SMS, or push notifications Connect motion detectors, cameras, and alarms Create automated alerts using Raspberry Pi Zero boards Control devices using cloud-based services Build a complete home automation system using Pi Zero In Detail The release of the Raspberry Pi Zero has completely amazed the tech community. With the price, form factor, and being high on utility - the Raspberry Pi Zero is the perfect companion to support home automation projects and makes IoT even more accessible. With this book, you will be able to create and program home automation projects using the Raspberry Pi Zero board. The book will teach you how to build a thermostat that will automatically regulate the temperature in your home. Another important topic in home automation is controlling electrical appliances, and you will learn how to control LED Lights, lamps, and other electrical applications. Moving on, we will build a smart energy meter that can measure the power of the appliance, and you'll learn how to switch it on and off. You'll also see how to build simple security system, composed of alarms, a security camera, and motion detectors. At the end, you will integrate everything what you learned so far into a more complex project to automate the key aspects of your home. By the end, you will have deepened your knowledge of the Raspberry Pi Zero, and will know how to build autonomous home automation projects. Style and approach This book takes a step-by-step approach to automate your home like never before!
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed November 4, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    ISBN: 9781786467775 , 1786467771
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: C++ (Computer program language) ; Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of...
    Note: Description based on online resource; title from cover (Safari, viewed November 11, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 10
    ISBN: 9781849698238 , 1849698236
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: LabVIEW ; Arduino (Programmable controller) ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Build interactive and fun learning projects with Arduino using LabVIEW In Detail This book covers several projects that you can build using LabVIEW and Arduino. You will learn how to use LabVIEW to control your Arduino projects simply by dragging and dropping blocks in LabVIEW. The book starts with some basic projects that you will create in order to learn how to interface LabVIEW and Arduino. For example, you will learn how to control a motor from the LabVIEW interface. Then, the book dives into more complex projects, such as building a weather measurement station, making a simple alarm system, and controlling a mobile robot wirelessly via LabVIEW. Going through the projects of this book will allow you to automate your Arduino projects without writing a single line of code, therefore creating complex projects in little time. What You Will Learn Install LabVIEW and set it up to interface with Arduino Automate your Arduino projects with LabVIEW via a USB cable or XBee Control a servo motor and a smart power switch from LabVIEW Make a simple weather measurement station using Arduino and LabVIEW Build a simple wireless alarm system Manoeuvre an Arduino-based robot wirelessly via LabVIEW Collect feedback from the robot sensors using Arduino and LabVIEW
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 13, 2015)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 11
    ISBN: 9781784393847 , 1784393843
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Android (Electronic resource) ; Mobile games ; Design ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get ready for a fun-filled experience of learning Java by developing games for the Android platform In Detail Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer. This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots. What You Will Learn Set up an efficient, professional game development environment in Android Studio Build your very own Android UI using easy to-use tools in Android Studio Add real-time interaction with Java threads and implement locking/handling screen rotation, pixel graphics, clicks, animation, sound FX, and many other features in your games Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build and deploy a graphical pong-style game using advanced OOP concepts Explore APIs and implement advanced features such as online leaderboards and achievements using Google game services Make your game compelling to be the next big hit on Google Play market with a content update strategy and in-game marketing
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 19, 2015)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 12
    ISBN: 9781785286193 , 1785286196
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.3
    Keywords: Android (Electronic resource) ; Computer games ; Programming ; Computer games ; Development ; Electronic books ; Electronic books ; local
    Abstract: Harness the power of the Android SDK by building three immersive and captivating games Implement the critical main game loop and structure your games to enable an array of advanced features Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide In Detail Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects. What You Will Learn Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Design and implement genuinely challenging and playable levels Implement the critical main game loop Implement basic and advanced collision detection mechanics Bring to life a challenging enemy AI Make the math behind 2D rotation, velocity, and collisions simple Run your game designs at 60 frames per second or better Process multitouch screen input effectively and efficiently Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed July 20, 2015)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 13
    ISBN: 9781785889035 , 1785889036
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.1
    Keywords: Android (Electronic resource) ; Application software ; Development ; Tablet computers ; Programming ; Smartphones ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that ?to learn Android, you must know java.? If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch - whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through frag...
    Note: Includes index. - Description based on online resource; title from title page (viewed January 25, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...