ISBN:
9781137584489
Sprache:
Englisch
Seiten:
1 Online-Ressource (247 p)
Paralleltitel:
Print version Benjamin, Garfield The Cyborg Subject : Reality, Consciousness, Parallax
DDC:
302.231
Schlagwort(e):
Electronic books
Kurzfassung:
Prologue -- References -- Acknowledgements -- Contents -- Chapter 1: The Cyborg Subject: An Introduction -- Cyborg Context -- Territories of Digital Theory -- The Cyborg Reconsidered -- Virtuality and Reality -- Cyborg Consciousness -- Subject/Consciousness -- Existence -- Meaning -- Real -- Virtual -- The Physical World -- The Digital World -- Cybernetic Parallax -- Cyborg Culture -- References -- Cultural Artefacts -- Chapter 2: The Open Subject: Media(tion) Between Worlds -- Remediations of Thought -- Realigning Realities -- Cyber-war Machines and Virtual Nomads -- Tools to Weapons
Kurzfassung:
Anti-social Network -- Self-destruction -- Parallax Thought in Parallel Worlds -- Redefining the Parameters -- Alternative Worlds and Systems -- Self-augmentation -- Maurice Benayoun: This is Not Technology -- Not Object, Not Immaterial -- Not Cut Off from the World -- Not Finished -- Self-mediation -- References -- Cultural Artefacts -- CHAPTER 3: The Empty Subject: Void-in-Itself -- Not Decentred but Desubstantialised -- One or Many Gaps? -- Bodies Without Organs Without Bodies -- The Surface of Consciousness -- Hyper-cartography -- The Flow of Virtual and Real -- A-particle Physics -- Vacuum
Kurzfassung:
Nothing in Particular -- The Limits of Thought -- Pascal Dombis: Irrational Subjectivity -- Geometric Permutation -- Lenticular Distortion -- Technological Disruption -- Inaccessibility -- References -- Cultural Artefacts -- Chapter 4: The Absent Subject: objet a-vatar -- Disembodiment -- The Stain in My Gaze -- Expressing Difference Within the Subject -- Me, iSelf and Eye -- One and Zero, Two Infinities -- Theatre of Superposition -- Observing Fragmentation Across Worlds -- Participating in Pieces -- Wave/Particle Duality -- Consciousness of Superposition -- Second Life: Avatar as Art
Kurzfassung:
Avatar as Object -- Avatar as Expression -- Avatar as Interface -- Big A-vatar -- References -- Cultural Artefacts -- Chapter 5: The Undead Subject: Virtual Monsters -- Monstrous Undeath -- Between Two Deaths -- Becoming-death -- Becoming-animal/Becoming-monster -- Sorcerer, Outsider, Undead -- Undeath in Nongames -- Quantum Immortal -- Quantum Suicide -- Observation and Cyberspace -- The Subject Beyond the Game -- Portal: GLaDOS -- Computer as Monster -- Beyond Physics: Immortality Awaits -- (In)Human Monsters -- Are Monsters 'Real'? -- References -- Cultural Artefacts
Kurzfassung:
Chapter 6: The Impossible Subject: Cyborg Futures -- Homo Hypersapiens -- More than Myself -- Cultural Fictions, Fictional Cultures -- Phases of Cyberpunk -- Cyberculture as Minor Culture -- Fiction and Progress -- Inconceivability -- The View from a Black Hole -- Beyond Physics -- Either Side of the Singularity -- Hannu Rajaniemi: Just Add Quantum -- Memory in the Future -- Consciousness in the Present -- Games Reversing the Past -- Infinite Regress? -- Conclusion: Subjective Feedback -- References -- Cultural Artefacts -- Index
Anmerkung:
Description based upon print version of record
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