ISBN:
9789400727779
Sprache:
Englisch
Seiten:
1 online resource (693 pages)
Ausgabe:
1st ed.
Paralleltitel:
Erscheint auch als
DDC:
306.487
Schlagwort(e):
Computer games ; Social aspects ; Handbooks, manuals, etc..
;
Educational games ; Handbooks, manuals, etc
;
Electronic books
;
Konferenzschrift März 2009
;
Aufsatzsammlung
;
Konferenzschrift
;
Konferenzschrift
Kurzfassung:
The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games and persistent (multiplayer) game worlds.
Kurzfassung:
Intro -- Computer Games and New Media Cultures -- Contents -- Chapter 1: Computer Games and Digital Game Cultures: An Introduction -- Digital Games and Game Cultures: Still Marginalized? -- New Media, Technology, and Popular Culture -- Methodical Issues -- About This Handbook -- Part I: Computer Games and Game Analysis -- Part II: The Player-Game Relation -- Part III: Users, Uses, and Social Contexts of Computer Games -- Part IV: Game and Player Cultures -- Part V: Educational Approaches and Learning -- References -- Bibliography -- Gameography -- Part I: Computer Games and Game Analysis -- Chapter 2: The Mediality of Computer Games -- The Computer Game as a Medium -- Medium and Mediality -- From the Freedom of Play to the Immanence of Playing -- Aesthetics and Pragmatics of Computer Games -- Mediality and Empirical Research -- Medial Properties of Computer Games -- Pictorial Semiotics of Computer Games -- Games as Interactive Pictures -- Presence in/of Computer Games -- Case Study: The First-Person Shooter as an Interactive Image -- The First Person as a Philosophical Problem -- Representation as a Pictorial Form -- Concepts of the Self -- Subjectivity as a Medial Form -- The Concept of First-Person Shooters -- Conclusion -- References -- Bibliography -- Gameography -- Chapter 3: Computer Games as a Comparative Medium: A Few Cautionary Remarks -- Introduction -- Computer Games as a Comparative Medium -- Genre -- Mise-en-scène -- Concluding Remarks -- References -- Bibliography -- (Graphic) Books -- Filmography -- Gameography -- Chapter 4: "And What Do You Play?": A Few Considerations Concerning a Genre Theory of Games -- Introduction -- De ning Genre -- Approaches to Game Genres -- Protagonists in the Process of Genrefication -- Game Industry and Genre -- Press -- Players -- References -- Bibliography -- Gameography.
Anmerkung:
Description based on publisher supplied metadata and other sources
URL:
Ausführliche Beschreibung
URL:
Volltext
(lizenzpflichtig)
Permalink