Overview
- Virtual landscapes in computer games
- Ego Shooter and Pokémon Go - Landscape digital
- First systematic investigation
Part of the book series: RaumFragen: Stadt – Region – Landschaft (RFSRL)
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Table of contents (24 chapters)
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Analog Worlds
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Digital Worlds
Keywords
About this book
Editors and Affiliations
About the editors
Dr. Dr. Olaf Kühne studied geography, sociology, modern history and geology at the universities of Saarland and Hagen; since 2016 professor of urban and regional development at the University of Tübingen
Dr. Corinna Jenal studied Political Science, German Studies and Philosophy at the University of Trier; Certificate in Sustainability Science at the University of Saarland; since 2016 research assistant in the Department of Geosciences at the Chair of Urban and Regional Development at the University of Tübingen
Bibliographic Information
Book Title: The Social Construction of Landscapes in Games
Editors: Dennis Edler, Olaf Kühne, Corinna Jenal
Series Title: RaumFragen: Stadt – Region – Landschaft
DOI: https://doi.org/10.1007/978-3-658-35403-9
Publisher: Springer VS Wiesbaden
eBook Packages: Social Sciences, Social Sciences (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Fachmedien Wiesbaden GmbH, part of Springer Nature 2022
Softcover ISBN: 978-3-658-35402-2Published: 26 June 2022
eBook ISBN: 978-3-658-35403-9Published: 25 June 2022
Series ISSN: 2625-6991
Series E-ISSN: 2625-7009
Edition Number: 1
Number of Pages: X, 450
Number of Illustrations: 13 b/w illustrations, 64 illustrations in colour
Topics: Cultural Geography, Media Sociology, Digital/New Media