1. Craftivism: Using craft as a tool for influencing social change; Danielle Lowy
2. Deviant Leisure as a weapon for liberation; Angel L. Martinez
3. Image/Photomontage; Ian R Lamond
4. Playing with roles: how roleplaying games can be used in exploring gender and sexuality; Peter Ray Allison
5. Playing it our own way: Trans deviations of videogame design; Josephine Baird
6. Easter with the family; Jet Moon
7. Two poems; Vixen Noir
8. An investigation of the political power of the Sao Paulo LGBTQ+ pop scene; Diego Almeida
9. ‘Dread in monochrome’: the rhetoric of whiteness in UK goth; Claire Nally and Tim Sinister
10. Train Journeys and other delirium; Rachel Saunders
11. Rock Art; John Hyatt
12. An autoethnography of matched betting at events; Sarah Kelsey
13. Card Confessions: Digital Forms of Deviance in the Mind-Sport Bridge; Jordan Maclean, Samantha Punch, Michael Xu
14. The misbehaviour of persistent standing in all-seated stadia in English Football; Mark Turner
15. Poems; Rosie Garland
16. The Deviant Leisure of Gym Bodies, Militarised Branding and Fascistic Creep; Dawn Woolley and Jason Luger
17. Koinonia: Creating safe(r) spaces for Queer(ing) Deviance; Rowan Bombadil
18. Chemsex events as deviant congregation & ketamine explorations as psychosexual geography; Sebastian Baxter and Patrick Baxter.