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Palgrave Macmillan

Virtual Realities

Case Studies in Immersion and Phenomenology

  • Book
  • © 2021

Overview

  • Offers the first dedicated analysis of VR aesthetics from the position of screen studies

  • Combines author experiences and scholars to illustrate a sensitivity to aesthetic detail

  • Draws upon VR technology to impact on video-art, human-computer interaction and more

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Table of contents (7 chapters)

Keywords

About this book

Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. 

Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users’ experience, as well as the “gee-whizz” mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.

Reviews

"Virtual Realities provides an engaging, wide-ranging tour of virtual reality and beyond; with a good eye for balanced appraisal, careful consideration, and understanding of VR in context. A nuanced guide to evaluating VR applications, with an important emphasis upon direct experience and the potential to help researchers and developers produce experiences capable of instigating more meaningful change in the world."

— Tom Garner, University of Portsmouth

Authors and Affiliations

  • School of Media, Creative Arts and Social Inquiry, Curtin University, Bentley, Australia

    Stuart Marshall Bender, Mick Broderick

About the authors

Stuart Marshall Bender is senior lecturer in the School of Media, Creative Arts and Social Inquiry at Curtin University. His research expertise in violent media aesthetics and emotional impact is the focus of multiple digital and immersive media productions, monographs, and journal articles.  

Mick Broderick is adjunct professor of media and creative arts at Curtin University. He has produced over 100 scholarly works, including research monographs, edited books, journal articles, book chapters, curated exhibitions and digital media productions.

Bibliographic Information

  • Book Title: Virtual Realities

  • Book Subtitle: Case Studies in Immersion and Phenomenology

  • Authors: Stuart Marshall Bender, Mick Broderick

  • DOI: https://doi.org/10.1007/978-3-030-82547-8

  • Publisher: Palgrave Macmillan Cham

  • eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021

  • Hardcover ISBN: 978-3-030-82546-1Published: 24 September 2021

  • Softcover ISBN: 978-3-030-82549-2Published: 25 September 2022

  • eBook ISBN: 978-3-030-82547-8Published: 23 September 2021

  • Edition Number: 1

  • Number of Pages: XIII, 213

  • Number of Illustrations: 1 b/w illustrations, 34 illustrations in colour

  • Topics: Culture and Technology, Film/TV Technology, Media and Communication, Digital/New Media

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