Part I From Established to New Perspectives on Children and Young People’s Use of Digital Technology
1. How Can We Understand the Everyday Digital Lives of Children and Young People?
2. Digitally Disengaged and Digitally Unconfident Children in Europe
3. The Digital Divide: Understanding Vulnerability and Risk in Children and Young People’s Everyday Digital Lives
4. Children’s Digital Boundary Crossings When Moving in Between Porous Ecosystems
5. Investigating Patterns of Digital Socialisation During Leisure Through Multimodal Social Research
6. Children’s and Young People’s ICT Experiences in School Education: Participatory Research Design to Engage Children and Young People as Experts in Research
Part II Exploring Agency and Well-being in Everyday Digital Lives
7. A Developmental View on Digital Vulnerability and Agency of Children Under 10 Years of Age
8. Discourses and Gender Divides in Children’s Digital Everyday Lives
9. ICT Use and Children’s Self-reported Life Satisfaction
10. ‘Of Gaming and Other Demons’: Defining Children and Young People’s Meaningful Leisure Activities in the Digital Era
11. Perspectives of Children and Young People on Their Education as Preparation for Their Future in the Digital Age: In-depth Qualitative Study in Five European Countries
12. Social Media as a Shaper, Enabler, and Hurdle in Youth Political Participation
13. Talking About Digital Responsibility: Children’s and Young People’s Voices
14. Intersecting Knowledge on Young People’s Well-Being and Use of Digital Technology Across Contexts: A Scoping Review Synthesis
Part III A New Response to Risk and Vulnerability: Influencing Social Policy in the Digital Age
15. Developing a Toolkit for Contributing to Digital Competence: A Review of Existing Resources
16. EU Policy Reflections on the Intersections Between Digital and Social Policies Supporting Children as Digital Citizens
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