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Mediatized fan play; moods, modes and dark play in networked communities

B3Kat (1/1)


Mediatized fan play

moods, modes and dark play in networked communities
Verfasser: Petersen, Line Nybro GND link to dataset open/close  GND search link open/close  (DE-588)1262485517
978-1-138-54586-1; 978-1-138-54584-7
Schlagwörter: Massenmedien GND link to dataset open/close  GND search link open/close  ; Fan GND link to dataset open/close  GND search link open/close  ; Interaktion GND link to dataset open/close  GND search link open/close  ; Spiel GND link to dataset open/close  GND search link open/close 

 Buch
SFX (Services, Fernleihe und weitere eXtras)

Bestand im BVB:
Bestand im KOBV:
Externe Links:
  • Inhaltsverzeichnis

Fach:
  • Allgemeines
  • Ethnologie


Letzte Änderung: 08.11.2022
Titel:Mediatized fan play
Untertitel:moods, modes and dark play in networked communities
URL:http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=03362790...
Erläuterung :Inhaltsverzeichnis
Von:Line Nybro Petersen
ISBN:978-1-138-54586-1
Preis/Einband:pbk
ISBN:978-1-138-54584-7
Preis/Einband:hbk
Erscheinungsort:London ; New York
Verlag:Routledge
Erscheinungsjahr:2022
Umfang:xi, 150 Seiten
Details:Illustrationen
Abstract:"Addressing fans' digital practices, this book places fans' play at the centre of a networked mainstream culture that seems to increasingly cater to, amalgamate with, and adapt to fans' mediatized play. The chapters in the book offer insights into fans skilled at establishing and maintaining play moods through specific play modes. Through case studies of the fan communities of the Hamilton Musical, and Norwegian streaming hit SKAM, along with examples from many other online fan communities, the book dives into how fans navigate and create play rules as part of their community building in a networked digital landscape and how they use the digital affordances of social media to engage in language play. It analyses the role of mediatized fan play in the context of political culture and identifies processes of fanization as fans' play moods and modes are integrated into politics. Finally, the book discusses the role of fan play in the context of the global conspiracy theory, Q-Anon, as those instigating the conspiracy and those who are fans of the movement engage in dark play and deep play, respectively. The book suggests that we might understand fan communities as pioneer communities in the sense that there is placed increased value on fans' mood work and fan play is integrated into other societal domains. This is an engaging book for scholars and students studying media studies and cultural studies, particularly courses on fan studies, film studies, television studies, and mediatization"
Sprache:eng
RVK-Notation:AP 14000
RVK-Notation:AP 17120
RVK-Notation:LB 42000
Fid-Notation:SKA
Angaben zum Inhalt:Introduction: Fans just wanna have fun -- Play moods. Fandom as mediatized play -- Play moods in digital fandom -- Play modes. Play rules in transmedia participation: SKAM fandom -- Language play on social media: the digital room where it happens -- Fanization, dark and deep play. The playful fanization of political culture -- Dark and deep play: QAnon as transmedia conspiracy -- Conclusion: The role of fan play in networked culture
Andere Ausgabe:Erscheint auch als
_Bemerkung:Online-Ausgabe
_ISBN:978-1-351-00184-7
Andere Ausgabe:Erscheint auch als
_Bemerkung:Online-Ausgabe, PDF
_ISBN:978-1-351-00183-0
_ID der anderen Ausgabe:(DE-604)BV048221869
Angaben zum Inhalt/Datenträger :Hochschulschrift
Thema (Schlagwort):Massenmedien; Fan; Interaktion; Spiel

MARC-Felder:
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5058 |a Introduction: Fans just wanna have fun -- Play moods. Fandom as mediatized play -- Play moods in digital fandom -- Play modes. Play rules in transmedia participation: SKAM fandom -- Language play on social media: the digital room where it happens -- Fanization, dark and deep play. The playful fanization of political culture -- Dark and deep play: QAnon as transmedia conspiracy -- Conclusion: The role of fan play in networked culture 
5203 |a "Addressing fans' digital practices, this book places fans' play at the centre of a networked mainstream culture that seems to increasingly cater to, amalgamate with, and adapt to fans' mediatized play. The chapters in the book offer insights into fans skilled at establishing and maintaining play moods through specific play modes. Through case studies of the fan communities of the Hamilton Musical, and Norwegian streaming hit SKAM, along with examples from many other online fan communities, the book dives into how fans navigate and create play rules as part of their community building in a networked digital landscape and how they use the digital affordances of social media to engage in language play. It analyses the role of mediatized fan play in the context of political culture and identifies processes of fanization as fans' play moods and modes are integrated into politics. Finally, the book discusses the role of fan play in the context of the global conspiracy theory, Q-Anon, as those instigating the conspiracy and those who are fans of the movement engage in dark play and deep play, respectively. The book suggests that we might understand fan communities as pioneer communities in the sense that there is placed increased value on fans' mood work and fan play is integrated into other societal domains. This is an engaging book for scholars and students studying media studies and cultural studies, particularly courses on fan studies, film studies, television studies, and mediatization" 
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653 0|a Play (Philosophy) 
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653 0|a SOCIAL SCIENCE / Media Studies 
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