B3Kat (1/1)
Mediatized fan play
moods, modes and dark play in networked communitiesVerfasser: Petersen, Line Nybro (DE-588)1262485517
978-1-138-54586-1; 978-1-138-54584-7
Schlagwörter: Massenmedien ; Fan ; Interaktion ; Spiel
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Letzte Änderung: 08.11.2022
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https://gateway-bayern.de/BV048247548
Letzte Änderung: 08.11.2022
Titel: | Mediatized fan play |
---|---|
Untertitel: | moods, modes and dark play in networked communities |
URL: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=03362790... |
Erläuterung : | Inhaltsverzeichnis |
Von: | Line Nybro Petersen |
ISBN: | 978-1-138-54586-1 |
Preis/Einband: | pbk |
ISBN: | 978-1-138-54584-7 |
Preis/Einband: | hbk |
Erscheinungsort: | London ; New York |
Verlag: | Routledge |
Erscheinungsjahr: | 2022 |
Umfang: | xi, 150 Seiten |
Details: | Illustrationen |
Abstract: | "Addressing fans' digital practices, this book places fans' play at the centre of a networked mainstream culture that seems to increasingly cater to, amalgamate with, and adapt to fans' mediatized play. The chapters in the book offer insights into fans skilled at establishing and maintaining play moods through specific play modes. Through case studies of the fan communities of the Hamilton Musical, and Norwegian streaming hit SKAM, along with examples from many other online fan communities, the book dives into how fans navigate and create play rules as part of their community building in a networked digital landscape and how they use the digital affordances of social media to engage in language play. It analyses the role of mediatized fan play in the context of political culture and identifies processes of fanization as fans' play moods and modes are integrated into politics. Finally, the book discusses the role of fan play in the context of the global conspiracy theory, Q-Anon, as those instigating the conspiracy and those who are fans of the movement engage in dark play and deep play, respectively. The book suggests that we might understand fan communities as pioneer communities in the sense that there is placed increased value on fans' mood work and fan play is integrated into other societal domains. This is an engaging book for scholars and students studying media studies and cultural studies, particularly courses on fan studies, film studies, television studies, and mediatization" |
Sprache: | eng |
RVK-Notation: | AP 14000 |
RVK-Notation: | AP 17120 |
RVK-Notation: | LB 42000 |
Fid-Notation: | SKA |
Angaben zum Inhalt: | Introduction: Fans just wanna have fun -- Play moods. Fandom as mediatized play -- Play moods in digital fandom -- Play modes. Play rules in transmedia participation: SKAM fandom -- Language play on social media: the digital room where it happens -- Fanization, dark and deep play. The playful fanization of political culture -- Dark and deep play: QAnon as transmedia conspiracy -- Conclusion: The role of fan play in networked culture |
Andere Ausgabe: | Erscheint auch als |
_Bemerkung: | Online-Ausgabe |
_ISBN: | 978-1-351-00184-7 |
Andere Ausgabe: | Erscheint auch als |
_Bemerkung: | Online-Ausgabe, PDF |
_ISBN: | 978-1-351-00183-0 |
_ID der anderen Ausgabe: | (DE-604)BV048221869 |
Angaben zum Inhalt/Datenträger : | Hochschulschrift |
Thema (Schlagwort): | Massenmedien; Fan; Interaktion; Spiel |
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505 | 8 | |a Introduction: Fans just wanna have fun -- Play moods. Fandom as mediatized play -- Play moods in digital fandom -- Play modes. Play rules in transmedia participation: SKAM fandom -- Language play on social media: the digital room where it happens -- Fanization, dark and deep play. The playful fanization of political culture -- Dark and deep play: QAnon as transmedia conspiracy -- Conclusion: The role of fan play in networked culture | |
520 | 3 | |a "Addressing fans' digital practices, this book places fans' play at the centre of a networked mainstream culture that seems to increasingly cater to, amalgamate with, and adapt to fans' mediatized play. The chapters in the book offer insights into fans skilled at establishing and maintaining play moods through specific play modes. Through case studies of the fan communities of the Hamilton Musical, and Norwegian streaming hit SKAM, along with examples from many other online fan communities, the book dives into how fans navigate and create play rules as part of their community building in a networked digital landscape and how they use the digital affordances of social media to engage in language play. It analyses the role of mediatized fan play in the context of political culture and identifies processes of fanization as fans' play moods and modes are integrated into politics. Finally, the book discusses the role of fan play in the context of the global conspiracy theory, Q-Anon, as those instigating the conspiracy and those who are fans of the movement engage in dark play and deep play, respectively. The book suggests that we might understand fan communities as pioneer communities in the sense that there is placed increased value on fans' mood work and fan play is integrated into other societal domains. This is an engaging book for scholars and students studying media studies and cultural studies, particularly courses on fan studies, film studies, television studies, and mediatization" | |
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