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Rules of play; game design fundamentals

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Rules of play

game design fundamentals
Verfasser: Salen Tekinbaş, Katie GND link to dataset open/close  GND search link open/close  (DE-588)1030333750
Verfasser: Zimmerman, Eric <1967-> GND link to dataset open/close  GND search link open/close  (DE-588)137215274
978-0-262-29993-0
Schlagwörter: Spiel GND link to dataset open/close  GND search link open/close  ; Entwicklung GND link to dataset open/close  GND search link open/close  ; Software GND link to dataset open/close  GND search link open/close 

 Computerdatei
SFX (Services, Fernleihe und weitere eXtras)

Bestand im BVB:
Bestand im KOBV:
Volltext-Links:
  • Volltext Zugang für Benutzer von: Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
  • Volltext

Fach:
  • Allgemeines
  • Sport
  • Ethnologie
  • Informatik


Letzte Änderung: 15.12.2022
Titel:Rules of play
Untertitel:game design fundamentals
URL:https://ebookcentral.proquest.com/lib/erlangen/detail.action?docID=6246539
URL Erlt Interna:Aggregator
URL Erlt Info:URL des Erstveröffentlichers
Erläuterung :Volltext
Von:Katie Salen and Eric Zimmerman
ISBN:978-0-262-29993-0
Preis/Einband:EBook
Erscheinungsort:Cambridge, Mass.
Verlag:MIT Press
Erscheinungsjahr:[2004]
Erscheinungsjahr:© 2004
Umfang:1 Online-Ressource (743 Seiten)
Details:Illustrationen, Diagramme
Fußnote :Includes bibliographical references (p. 608-619) and index
Abstract:Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Sprache:eng
LoC-Notation:QA76.76.C672
RVK-Notation:SU 500
RVK-Notation:ST 690
RVK-Notation:AP 99500
RVK-Notation:LB 61000
RVK-Notation:AP 15963
RVK-Notation:ST 324
TUM-Notation:DAT 310f
TUM-Notation:DAT 758f
Fid-Notation:SKA
Andere Ausgabe:Erscheint auch als
_Bemerkung:Druck-Ausgabe
_ISBN:978-0-262-24045-1
_ID der anderen Ausgabe:(DE-604)BV017013645
Andere Ausgabe:Erscheint auch als
_Bemerkung:Druck-Ausgabe
_ISBN:0-262-24045-9
Thema (Schlagwort):Spiel; Entwicklung; Software
Weitere Schlagwörter :Computer games; Design; Computer games; Programming

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