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* Ihre Aktion:   suchen [und] (PICA Prod.-Nr. [PPN]) 1869009029
 Felder   ISBD   MARC21 (FL_924)   Citavi, Referencemanager (RIS)   Endnote Tagged Format   BibTex-Format   RDF-Format 
Online Ressourcen (ohne online verfügbare<BR> Zeitschriften und Aufsätze)
 
K10plusPPN: 
1869009029     Zitierlink
Titel: 
Playful Materialities : The Stuff That Games Are Made Of
Autorin/Autor: 
Beil, Benjamin [Verfasserin/Verfasser]
Beteiligt: 
Freyermuth, Gundolf S. [Mitwirkende/Mitwirkender] ; Schmidt, Hanns Christian [Mitwirkende/Mitwirkender] ; Rusch, Raven [Mitwirkende/Mitwirkender]
Ausgabe: 
1st ed.
Erschienen: 
Bielefeld : Transcript Verlag, 2022 [©2022]
Umfang: 
1 online resource (404 pages)
Sprache(n): 
Englisch
Schriftenreihe: 
Anmerkung: 
Description based on publisher supplied metadata and other sources.
ISBN: 
978-3-8394-6200-3


Link zum Volltext: 


Sachgebiete: 
Inhaltliche
Zusammenfassung: 
Intro -- Table of Contents -- Preface and Acknowledgments -- Acknowledgments -- Places -- Vegas, Disney, and the Metaverse -- I Understanding Anticipation: Non-Synchronism &amp -- Future Places -- II Framing Las Vegas: Disney &amp -- Digital -- III Anticipating Augmented Realities: 1950s -- IV Anticipating the Ultimate Display: 1960s -- V Anticipating Virtual Worlds: 1990s -- VI Anticipating Virtual Design: 1990s -- VII Anticipating Virtual Agency: 1990s -- VIII Anticipating Virtual Play: 1990s -- IX Re-Framing Las Vegas: Anticipating the Metaverse -- Literature -- Filmography -- Gameography -- Augmenting Materialities -- Introduction -- Ludifying Materialities -- Merging Materialities -- Designing Materialities -- Conclusion -- Literature -- Gameography -- Exhibits -- Let's Play the Exhibition! -- Introduction: What Is a Museum Experience? -- The Kid A Mnesia Exhibition -- Project Biography -- Let's Play the Exhibition! -- Spatiality -- Context: Games and Virtual Exhibitions -- Conclusion: Digital Materiality -- Literature -- Gameography -- To Craft a Game Arts Curators Kit -- The Assembly of Contributing Video Game Curators -- A Snapshot of Video Game Curation in the 2010s -- Intentions Behind the GACK -- Structure of the GACK Writing Process -- The GACK in Summary -- Analysis and Themes of the GACK -- Conclusion -- Literature -- On Chainsaws and Display Cases -- Prologue: The Chainsaw Controller -- Digital Media at the Museum -- Medium Exhibition -- Video Game Exhibitions I: Beginnings -- Video Game Exhibitions II: -- Differentiations (in Germany) -- Video Game Exhibitions III: -- Challenges and Opportunities -- Computer Game Exhibitions IV: -- Praise of the Display Case -- Epilogue: Display Cases, Again -- Literature -- Gameography -- Modifications -- Unpacking the Blackbox of 'Normal Gaming' -- Introduction.
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