bszlogo
Deutsch Englisch Französisch Spanisch
SWB
sortiert nach
nur Zeitschriften/Serien/Datenbanken nur Online-Ressourcen OpenAccess
  Unscharfe Suche
Suchgeschichte Kurzliste Vollanzeige Besitznachweis(e)

Recherche beenden

  

Ergebnisanalyse

  

Speichern / Druckansicht

  

Druckvorschau

  
1 von 1
      
1 von 1
      
* Ihre Aktion:   suchen [und] (PICA Prod.-Nr. [PPN]) 1884831982
 Felder   ISBD   MARC21 (FL_924)   Citavi, Referencemanager (RIS)   Endnote Tagged Format   BibTex-Format   RDF-Format 
Online Ressourcen (ohne online verfügbare<BR> Zeitschriften und Aufsätze)
 
K10plusPPN: 
1884831982     Zitierlink
Titel: 
Gaming Is Unlikely : A Theory of Ludic Action
Autorin/Autor: 
Arlt, Fabian [Verfasserin/Verfasser]
Beteiligt: 
Arlt, Hans-Jürgen [Mitwirkende/Mitwirkender]
Ausgabe: 
1st ed.
Erschienen: 
Wiesbaden : Springer Vieweg. in Springer Fachmedien Wiesbaden GmbH, 2023 [©2023]
Umfang: 
1 online resource (180 pages)
Sprache(n): 
Englisch
Anmerkung: 
Description based on publisher supplied metadata and other sources.
Bibliogr. Zusammenhang: 
Erscheint auch als: (Druck-Ausgabe)
ISBN: 
978-3-658-39964-1
978-3-658-39963-4 (ISBN der Printausgabe)


Link zum Volltext: 


Sachgebiete: 
Sonstige Schlagwörter: 
Inhaltliche
Zusammenfassung: 
Intro -- Preface -- Contents -- 1: Introduction -- 1.1 "Don't Think, Just look" -- 1.2 Incessant Talk about the Game -- Connections to Different Points of View -- The Following Six Chapters -- References -- 2: Function and Stubbornness of the Game -- 2.1 Elementary Sociality: Interaction, Society, Person -- "You Can't Not Behave" -- Interactions Are Socially Framed -- Lighthouses of Expectation -- What Is an "Outrageous Person"? -- Normality: A "Temporary Solution in Perpetuity" -- 2.2 Theory Excursus: The Game, the Players and the Social Form of Action -- Communication and Action Interact -- Structure and Plot -- It Doesn't Depend on Müller and Maier, But It Won't Work Without Them -- Ludic Action in Their Environment -- Experience and Action -- Implementation, Performance, Enforcement -- Distinctive Beginning, Defined End -- Play as Part of a Whole -- 2.3 Self-Liberation: Temporarily Acting Without Commitment As If -- Expect the Unexpected -- A Presuppositional Undertaking -- 2.4 Self-Restraint: Qualities of Experience in the Nothing-Is-Impossible -- Suddenly No Cat Is a Cat -- Experience Orientation -- Entertaining Success -- Captivated Audience -- What Kind of Society Are We Actually Playing in? -- References -- 3: The Game Discourse: Consensus, Contact, Counterpoints -- 3.1 What Does "Acting As If" and "Without Obligation" Mean? With an Excursus on the Language Game -- The As If Is Rooted in Communication -- Sincerity Is Not Communicable -- The Four Letters B a l l Don't Roll Nor Bounce Not -- Wittgenstein's Language Game -- Flamingo Bottles and Bottle Squares -- Triad of the Real, the Fictive and the Imaginary -- Non-binding: As If Nothing Had Happened -- Broken Clubs Are Broken Even After the Game Is Over -- 3.2 Common Characteristics of the Game in a Theoretical Light -- "To Be Pleasured Means to Agree".
large
 Zum Volltext 
1 von 1
      
1 von 1