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* Ihre Aktion:   suchen [und] (PICA Prod.-Nr. [PPN]) 1868856615
 Felder   ISBD   MARC21 (FL_924)   Citavi, Referencemanager (RIS)   Endnote Tagged Format   BibTex-Format   RDF-Format 
Online Ressourcen (ohne online verfügbare<BR> Zeitschriften und Aufsätze)
 
K10plusPPN: 
1868856615     Zitierlink
Titel: 
Narrating Locative Media / by Vasileios N. Delioglanis
Autorin/Autor: 
Delioglanis, Vasileios N. [Verfasserin/Verfasser]
Ausgabe: 
1st ed. 2023.
Erschienen: 
Cham : Springer International Publishing [2023.] ; Cham : Imprint: Palgrave Macmillan [2023.], 2023
Umfang: 
1 Online-Ressource(XII, 317 p. 20 illus. in color.)
Sprache(n): 
Englisch
Bibliogr. Zusammenhang: 
Erscheint auch als: (Druck-Ausgabe)
Erscheint auch als: (Druck-Ausgabe)
Erscheint auch als: (Druck-Ausgabe)
ISBN: 
978-3-031-27473-2
978-3-031-27472-5 (ISBN der Printausgabe); 978-3-031-27474-9 (ISBN der Printausgabe); 978-3-031-27475-6 (ISBN der Printausgabe)


Link zum Volltext: 
Digital Object Identifier (DOI): 10.1007/978-3-031-27473-2


Sachgebiete: 
bicssc: JFD ; bicssc: GTC ; bisacsh: SOC052000
Sonstige Schlagwörter: 
Inhaltliche
Zusammenfassung: 
Part One: Theorizing Locative Media through William Gibson’s Fiction -- Introduction: From Cyberpunk to Locative Media -- 1. Narrative Manifestations of Locative Media: Spook Country -- 2. From Locative Media to Ubiquitous Computing: The Peripheral -- Afterthought -- Part Two: E-Book and Audio Book Locative Experimentations -- Introduction: Sedentary and Experiential Locative Reading Practices -- 3. Rethinking the E-Book: The Case of The Silent History -- 4. Rethinking the Audio Book: The Case of Teri Rueb -- Afterthought -- Part Three Narrating Niantic Locative Games through Hypertextual Practices -- Introduction: Re-Visiting Locative Gameplay: Towards a Post-Hyperfiction Paradigm -- 5. From Abstract Locative Gaming to Locative Hypernarrativity: The Case of the Niantic Games -- 6. Reconciling Locative Gameplay and Hypernarrative Practices in Niantic Games.

This book offers a multidisciplinary approach to locative media, concentrating on specific authors and practitioners whose works exist in print and digital manifestations. The book shapes the discourse for an extensive theorization of locative media works from a narrative perspective. It investigates how different genres ⸺ print novels, fictional and non-fictional locative narratives, locative games, and audio texts ⸺ are affected by locative media practice. Part I examines print manifestations of locative media in William Gibson’s fiction. Part II discusses e-book and audio book locative narrative experimentations, suggesting ways to create and categorize locative texts. Drawing on hypertext theory, Part III views Niantic locative games as an instantiation of locative media storytelling practice that challenges digital narrativity. This study captures a transition from a print-based textuality to a digital locative textuality and culture, and proposes flexible innovative models of interpreting narrative textual forms emerging from the convergence of locative and narrative media.
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