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* Ihre Aktion:   suchen [und] (PICA Prod.-Nr. [PPN]) 1818438216
 Felder   ISBD   MARC21 (FL_924)   Citavi, Referencemanager (RIS)   Endnote Tagged Format   BibTex-Format   RDF-Format 
Bücher, Karten, Noten
 
K10plusPPN: 
1818438216     Zitierlink
Titel: 
Representing conflicts in games : antagonism, rivalry, and competition / edited by Björn Sjöblom, Jonas Linderoth, and Anders Frank
Beteiligt: 
Sjöblom, Björn [Herausgeberin/-geber] info info ; Linderoth, Jonas, 1970- [Herausgeberin/-geber] info info ; Frank, Anders [Herausgeberin/-geber]
Erschienen: 
London ; New York : Routledge, Taylor & Francis Group, 2023
Umfang: 
xii, 244 Seiten : Diagramme
Sprache(n): 
Englisch
Schriftenreihe: 
Anmerkung: 
Includes bibliographical references and index
2212
Bibliogr. Zusammenhang: 
Erscheint auch als: Representing conflicts in games. - Abingdon, Oxon; New York, NY : Routledge, 2023 (Online-Ausgabe)
ISBN: 
978-1-032-27827-8 (hardback); 978-1-032-28559-7 (paperback)
978-1-003-29740-6 (ISBN der parallelen Ausgabe im Fernzugriff)
LoC-Nr.: 
2022042258
Sonstige Nummern: 
OCoLC: 1372335228     see Worldcat


RVK-Notation: 
Sachgebiete: 
Sonstige Schlagwörter: 
Inhaltliche
Zusammenfassung: 
"This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies"--
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