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* Ihre Aktion:   suchen [und] (PICA Prod.-Nr. [PPN]) 1658481372
 Felder   ISBD   MARC21 (FL_924)   Citavi, Referencemanager (RIS)   Endnote Tagged Format   BibTex-Format   RDF-Format 
Online Ressourcen (ohne online verfügbare<BR> Zeitschriften und Aufsätze)
 
K10plusPPN: 
1658481372     Zitierlink
SWB-ID: 
476160219                        
Titel: 
Social Games and Identity in the Higher Education Workplace : Playing with Gender, Class and Emotion / by Michelle Addison
Autorin/Autor: 
Erschienen: 
London : Palgrave Macmillan, 2016
Umfang: 
Online-Ressource (XI, 222 p, online resource)
Sprache(n): 
Englisch
Schriftenreihe: 
Bibliogr. Zusammenhang: 
Druckausg.
Printed edition
ISBN: 
978-1-137-51803-3
978-1-137-51802-6 (ISBN der Printausgabe)
Sonstige Nummern: 
OCoLC: 958025913 (aus SWB)     see Worldcat


Link zum Volltext: 
Digital Object Identifier (DOI): 10.1057/978-1-137-51803-3


Sachgebiete: 
bisacsh: BUS038000 ; bicssc: JHBL ; bisacsh: SOC026000
Sonstige Schlagwörter: 
Inhaltliche
Zusammenfassung: 
We all play games at work - but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author’s analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work

Chapter 1. Social Games -- Chapter 2. What is Work in the 21st Century? -- Chapter 3. The Marketization of the Higher Education Workplace -- Chapter 4. Playing Games in the HE Workplace -- Chapter 5. Knowledge and Embodiment of Femininity at Work -- Chapter 6. Knowledge and Embodiment of Class at Work -- Chapter 7. (Not) 'Fitting In' and Emotion Work -- Chapter 8. Concluding Thoughts


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