bszlogo
Deutsch Englisch Französisch Spanisch
SWB
sortiert nach
nur Zeitschriften/Serien/Datenbanken nur Online-Ressourcen OpenAccess
  Unscharfe Suche
Suchgeschichte Kurzliste Vollanzeige Besitznachweis(e)

Recherche beenden

  

Ergebnisanalyse

  

Speichern / Druckansicht

  

Druckvorschau

  
1 von 1
      
1 von 1
      
* Ihre Aktion:   suchen [und] (PICA Prod.-Nr. [PPN]) 165699156X
 Felder   ISBD   MARC21 (FL_924)   Citavi, Referencemanager (RIS)   Endnote Tagged Format   BibTex-Format   RDF-Format 
Online Ressourcen (ohne online verfügbare<BR> Zeitschriften und Aufsätze)
 
K10plusPPN: 
165699156X     Zitierlink
SWB-ID: 
495042293                        
Titel: 
ComMODify : User Creativity at the Intersection of Commerce and Community / by Shenja van der Graaf
Autorin/Autor: 
Erschienen: 
Cham : Palgrave Macmillan, 2018
Umfang: 
Online-Ressource (XI, 182 p. 9 illus., 7 illus. in color, online resource)
Sprache(n): 
Englisch
Schriftenreihe: 
Bibliogr. Zusammenhang: 
Druckausg.
Printed edition
ISBN: 
978-3-319-61500-4
978-3-319-61499-1 (ISBN der Printausgabe)
Sonstige Nummern: 
OCoLC: 1015819540 (aus SWB)     see Worldcat


Link zum Volltext: 
Digital Object Identifier (DOI): 10.1007/978-3-319-61500-4


Sachgebiete: 
bicssc: JHB ; bisacsh: SOC052000
Sonstige Schlagwörter: 
Inhaltliche
Zusammenfassung: 
This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms. Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today. This book will be of interest to those wanting to learn more about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry

1. Designing for Mod Development -- 2. Participation and Platformization at Play -- 3. Game Changer -- 4. Of Toolkits, Engines and Interfaces -- 5. Learning and the Imperative of Production in Mod Development -- 6. Second Life Between Participation and Competition -- 7. Commodify! And Beyond


Mehr zum Titel: 
 Zum Volltext 
1 von 1
      
1 von 1