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* Ihre Aktion:   suchen [und] (PICA Prod.-Nr. [PPN]) 1038691982
 Felder   ISBD   MARC21 (FL_924)   Citavi, Referencemanager (RIS)   Endnote Tagged Format   BibTex-Format   RDF-Format 
Online Ressourcen (ohne online verfügbare<BR> Zeitschriften und Aufsätze)
 
K10plusPPN: 
1038691982     Zitierlink
SWB-ID: 
512549826                        
Titel: 
Queerness in Play / edited by Todd Harper, Meghan Blythe Adams, Nicholas Taylor
Beteiligt: 
Harper, Todd [Herausgeberin/-geber] ; Adams, Meghan Blythe [Herausgeberin/-geber] ; Taylor, Nicholas [Herausgeberin/-geber]
Erschienen: 
Cham : Springer International Publishing, 2018
Umfang: 
Online-Ressource (XVII, 279 p. 20 illus., 18 illus. in color, online resource)
Sprache(n): 
Englisch
Schriftenreihe: 
Bibliogr. Zusammenhang: 
Erscheint auch als: (Druck-Ausgabe)
Printed edition
Printed edition
ISBN: 
978-3-319-90542-6
978-3-319-90541-9 (ISBN der Printausgabe); 978-3-319-90543-3 (ISBN der Printausgabe)
Sonstige Nummern: 
OCoLC: 1077756251 (aus SWB)     see Worldcat


Sekundärausgabe
Gesamttitel: 
Springer eBook Collection
Link zum Volltext: 
Digital Object Identifier (DOI): 10.1007/978-3-319-90542-6


Sachgebiete: 
thema: JB ; bicssc: JF ; bisacsh: LAN000000
Sonstige Schlagwörter: 
Inhaltliche
Zusammenfassung: 
Queerness in Play examines the many ways queerness of all kinds-from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum-intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games-as a culture, an industry, and a medium-help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games

1. Queer Game Studies: Young But Not New (Todd Harper, Meghan Blythe Adams, and Nicholas Taylor) -- Part 1: Queer Foundations -- 2. Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity (Sarah Evans) -- 3. Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content (Evan W. Lauteria) -- Part 2: Representing Queerness -- 4. The Representation (or the Lack of It) of Same-sex Relationships in Digital Games (Yowei Kang and Kenneth C. C. Yang) -- 5. Affliction or Affection: The Inclusion of a Same-sex Relationship in The Last of Us (Daniel Sipocz) -- 6. What if Zelda Wasn’t a Girl? Problematizing Ocarina of Time’s Great Gender Debate (Chris Lawrence) -- 7. Maidens and Muscleheads, White Mages and Wimps, From the Light Warriors to Lightning Returns (Mark Filipowich) -- 8. The Big Reveal: Exploring (Trans)Femininity In Metroid (Evelyn Deshane and R. Travis Morton) -- 9. Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender Variance in Video Games (Meghan Blythe Adams) -- Part 3: Un-Gendering Assemblages -- 10. Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play (Tanja Sihvonen and Jaakko Stenros) -- 11. ‘Sexified’ Male Characters: Video Game Erotic Modding for Pleasure and Power (Nathan Thompson).-12. Let’s Come Out! On Gender and Sexuality, Encouraging Dialogue and Acceptance (Maresa Bertolo, Ilaria Mariani, and Clara Gargano) -- Part 4: No Fear of a Queer Planet: Gaming and Social Futures -- 13. Outside the Lanes: Supporting a Non-normative League of Legends Community (Nick Taylor and Randall Hammond).-14. The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends (Elyse Janish) -- 15. Out on Proudmoore: Climate Issues on an MMO (Carol A. Stabile and Laura Strait)
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