INHALTSVERZEICHNIS

Tessler, Holly
The new MTV? Electronic Arts and playing music
S. 13-
Kärjä, Antti-Ville
Marketing music through computer games: the case of Poets of the Fall and Max Payne 2
S. 27-
Drescher, Peter
Could ringtones be more annoying?
S. 47-
Guerraz, Agnès / Lemordant, Jacques
Indeterminate adaptive digital audio for games on mobiles
S. 55-
Kaae, Jesper
Theoretical approaches to composing dynamic music for video games
S. 75-
van Geelen, Tim
Realizing groundbreaking adaptive music
S. 93-
Herber, Norbert
The composition-instrument: emergence, improvisation and interaction in games and new media
S. 103-
Bridgett, Rob
Dynamic range: subtlety and silence in video game sound
S. 127-
Paul, Leonard J.
An introduction to granular synthesis in video games
S. 135-
Carlsson, Anders
Chip music: low-tech data music sharing
S. 153-
Jørgensen, Kristine
Left in the dark: playing computer games with the sound turned off
S. 163-
Schultz, Peter
Music theory in music games
S. 177-