Tessler, Holly The new MTV? Electronic Arts and playing music | S. 13- |
Kärjä, Antti-Ville Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 | S. 27- |
Drescher, Peter Could ringtones be more annoying? | S. 47- |
Guerraz, Agnès / Lemordant, Jacques Indeterminate adaptive digital audio for games on mobiles | S. 55- |
Kaae, Jesper Theoretical approaches to composing dynamic music for video games | S. 75- |
van Geelen, Tim Realizing groundbreaking adaptive music | S. 93- |
Herber, Norbert The composition-instrument: emergence, improvisation and interaction in games and new media | S. 103- |
Bridgett, Rob Dynamic range: subtlety and silence in video game sound | S. 127- |
Paul, Leonard J. An introduction to granular synthesis in video games | S. 135- |
Carlsson, Anders Chip music: low-tech data music sharing | S. 153- |
Jørgensen, Kristine Left in the dark: playing computer games with the sound turned off | S. 163- |
Schultz, Peter Music theory in music games | S. 177- |