ISBN:
9780739179611
Sprache:
Englisch
Seiten:
Online-Ressource (xiii, 179 p)
,
ill
Ausgabe:
Online-Ausg. 2013 Electronic reproduction; Available via World Wide Web
Paralleltitel:
Print version Asian Popular Culture : New, Hybrid, and Alternate Media
DDC:
306.095
Schlagwort(e):
Social change
;
Simulation games Social aspects
;
Social media
;
Popular culture
;
Simulation games - Social aspects - Asia
;
Asia Social life and customs 21st century
Kurzfassung:
Asian Popular Culture: New, Hybrid, and Alternate Media, edited by John A. Lent and Lorna Fitzsimmons, is an interdisciplinary study of popular culture practices in Asia, including regional and national studies in Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate these media's changing cultural meanings in historical and contemporary contexts. At its core is the issue of the roles popular culture
Beschreibung / Inhaltsverzeichnis:
CONTENTS; Introduction; 1 Weiqi Legends, Then and Now: Cultural Paradigms in the Gameof Go; 2 Locating Play: The Situated Localities of Online and HandheldGaming in East Asia; 3 Regionalism in the Era of Neo-Nationalism: JapaneseLandscape in the Background Art of Games and Anime from theLate-1990s to the Present; 4 Otaku Evolution: Changing Views of the Fan-boy in KonSatoshi's Perfect Blue and Paprika; 5 Breaking Records: Media, Censorship, and the Folk SongMovement of Japan's 1960s
Beschreibung / Inhaltsverzeichnis:
6 Mad-Cow Disease and Alternative YouTube Videos: BrechtianPolitics of Aesthetics in Grassroots Media Spectacles, VoluntaryMobilization, and Collective Governance from Korea'sCandlelight Movements7 Reaching Beyond the Manga: A Samurai to the Ends of theWorld and the Formation of National Identity; 8 Zen Dog: Lian Hearn's Hybrid Otori Pentalogy; Index; About the Contributors
Beschreibung / Inhaltsverzeichnis:
Weiqi legends, then and now : cultural paradigms in the game of go / Marc L. Moskowitz -- Locating play : the situated localities of portable and online gaming in East Asia / Dean Chan -- Regionalism in the era of neo-nationalism : Japanese landscape in the background art of games and anime from the late-1990s to present / Kumiko Saito -- Otaku evolution : changing views of the fan-boy in Kon Satoshi's Perfect blue and paprika / Joseph Christopher Schaub -- Breaking records : media, censorship, and the folk song movement of Japan's 1960s / James Dorsey -- Mad-cow disease and alternative Youtube videos : Brechtian politics of aesthetics in grassroots media spectacles, voluntary mobilization, and collective governance from Korea's candlelight movements / Gooyong Kim -- Reaching beyond the manga : a samurai to the ends of the world and the formation of national identity / Michael Wert -- Zen dog : Lian Hearn's hybrid Otori pentalogy / Sheng-mei Ma.
Anmerkung:
Includes bibliographical references and index
,
Electronic reproduction; Available via World Wide Web
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