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  • 1
    Online Resource
    Online Resource
    Upper Saddle River, N.J. : FT Press | Boston, Mass. :Safari Books Online,
    ISBN: 9780137151721 , 0137151721
    Language: English
    Pages: xv, 218 p , ill. , 24 cm
    Parallel Title: Erscheint auch als
    Keywords: Video games industry ; Target marketing ; Electronic books ; local
    Abstract: Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army's total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google's computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity...in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyond Choose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America's Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can't be solved any other way
    Note: Includes bibliographical references and indexes
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Upper Saddle River, N.J. : Pearson Education publishing as FTPress Delivers
    ISBN: 9780137038206 , 0137038208
    Language: English
    Pages: 1 online resource ([9] p.) , ill.
    Keywords: Employees ; Training of ; Video games industry ; Teams in the workplace ; Training of ; Electronic books ; local
    Abstract: "This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Learn how powerful and cost-effective new video game technologies can supercharge business training, reaching a new generation of learners more effectively than any other approach. Games can improve employees' abilities to work in teams, use systems thinking, and learn from virtual experience when real experience is too costly or difficult"--Resource description page.
    Note: Cover title. - "An e-burst of inspiration from the best books.". - Includes bibliographical references
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Upper Saddle River, N.J. : Pearson Education publishing as FTPress Delivers
    ISBN: 9780132143400 , 0132143402
    Language: English
    Pages: 1 online resource ([9] p.)
    Keywords: Goal setting in personnel management ; Employees ; Training of ; Video games ; Design ; Electronic books ; local
    Abstract: "This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Apply the lessons of game design to supercharge employee productivity, performance, creativity, and satisfaction!"--Resource description page.
    Note: Cover title. - "An e-burst of inspiration from the best books.". - Includes bibliographical references
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    ISBN: 9780132143271 , 0132143275
    Language: English
    Pages: 1 online resource ([8] p.)
    Keywords: Video games industry ; Customer services ; Customer relations ; Video games ; Design ; Electronic books ; local
    Abstract: "This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself! Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren't the only products that attract communities of user innovators"--Resource description page.
    Note: Cover title. - "An e-burst of inspiration from the best books.". - Includes bibliographical references
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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