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  • 1
    ISBN: 9788328374300 , 8328374307
    Language: Polish
    Pages: 1 online resource (336 pages) , illustrations
    Edition: Wydanie II.
    Uniform Title: Designing for behavior change
    DDC: 004.01/9
    Keywords: Human-computer interaction ; User-centered system design
    Abstract: Zmiana nawyków czy modyfikacja zachowania bywa bardzo istotną kwestią. Często chodzi o coś wię̜cej niż o proste przestawienie się z produktu na produkt - stawką może być zdrowie albo bezpieczeństwo. Jest sporo produktów cyfrowych, które mają za zadanie ułatwić użytkownikom wprowadzanie takich ważnych zmian: celem może być na przykład regularna aktywność fizyczna czy racjonalne zarządzanie swoim budżetem. Użyteczność tych produktów bywa jednak niewielka z wielu przyczyn. Podstawowa to nieuwzględnienie zasad, jakimi rządzi się ludzki umysł i mechanizm podejmowania decyzji. Ta książka jest przewodnikiem po zdobyczach nauk o zachowaniu. Dowiesz się z niej, czym trzeba się kierować podczas projektowania różnych produktów, aby doprowadzić do korzystnych zmian w zachowaniach użytkowników. Przedstawiono tu po kolei wszystkie kroki prowadzące do stworzenia nowego produktu: odkrycie, projektowanie, implementację i ulepszenia. Opisano model działań CREATE, dzięki któremu unikniesz najczęstszych błędów i skuteczniej sk̜łonisz użytkowników do określonych działań. Dzięki prezentacji modelu DECIDE dowiesz się, jak zaprojektować właściwą interwencję. Odkryjesz też, że zasady opisane w tej książce mogą być przydatne również wtedy, gdy postanowisz doprowadzić do dobrej zmiany nawyków... we własnym zespole!
    Note: Includes bibliographical references
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  • 2
    Online Resource
    Online Resource
    [Place of publication not identified] : Ascent Audio
    ISBN: 9781663721259 , 1663721254
    Language: English
    Pages: 1 online resource (1 audio file (12 hr., 45 min.))
    Edition: Second edition.
    DDC: 004.01/9
    Keywords: Human-computer interaction ; User-centered system design ; Audiobooks
    Abstract: Designers and managers hope their products become essential for users-integrated into their lives like Instagram, Lyft, and others have become. Such deep integration isn't accidental: it's a process of careful design and iterative learning, especially for technology companies. This guide shows you how to apply behavioral science-research that supports many products-to help your users achieve their goals using your product. In this updated edition, Stephen Wendel, head of behavioral science at Morningstar, takes you step-by-step through the process of incorporating behavioral science into product design and development. Product managers, UX and interaction designers, and data analysts will learn a simple and effective approach for identifying target users and behaviors, building the product, and gauging its effectiveness. - Learn the three main strategies to help people change behavior - Identify behaviors your target audience seeks to change-and obstacles that stand in their way - Develop effective designs that are enjoyable to use - Measure your product's impact and learn ways to improve it - Combine behavioral science with data science to pinpoint problems and test potential solutions.
    Note: Online resource; title from title details screen (O'Reilly, viewed July 11, 2023)
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  • 3
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (200 pages)
    Edition: 2nd edition
    Keywords: Electronic books ; local
    Abstract: Designers and managers hope their products become essential for users-similar to the way Instagram and Lyft have become a way of life for many. Such as deep integration into people's lives isn't accidental: it's a process of careful design and iterative learning. This guide shows you how to apply behavioral science to help your users achieve their goals. In this updated edition, Stephen Wendel, Head of Behavioral Science at Morningstar, takes you step-by-step through the process of incorporating behavioral science into product design and development. Product managers, UX and interaction designers, and data analysts will learn a simple and effective approach for identifying target users and behaviors, building the product, and gauging its effectiveness. Learn the three main strategies to help people change behavior Identify the behaviors your target audience seeks to change, and their obstacles Develop effective designs that are enjoyable to use Measure your product's impact and learn ways to improve it Combine behavioral science with data science to pinpoint problems and test potentials solutions in practice
    Note: Online resource; Title from title page (viewed July 25, 2020)
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  • 4
    Online Resource
    Online Resource
    Sebastopol, Calif. : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Human-computer interaction ; User-centered system design ; Electronic books ; Electronic books ; local
    Abstract: A new wave of products is helping people change their behavior and daily routines, whether it's exercising more (Jawbone Up), taking control of their finances (HelloWallet), or organizing their email (Mailbox). This practical guide shows you how to design these types of products for users seeking to take action and achieve specific goals. Stephen Wendel, HelloWallet's head researcher, takes you step-by-step through the process of applying behavioral economics and psychology to the practical problems of product design and development. Using a combination of lean and agile development methods, you'll learn a simple iterative approach for identifying target users and behaviors, building the product, and gauging its effectiveness. Discover how to create easy-to-use products to help people make positive changes. Learn the three main strategies to help people change behavior Identify your target audience and the behaviors they seek to change Extract user stories and identify obstacles to behavior change Develop effective interface designs that are enjoyable to use Measure your product's impact and learn ways to improve it Use practical examples from products like Nest, Fitbit, and Opower
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 5
    Orig.schr. Ausgabe: 初版.
    Title: 行動を変えるデザイン : : 心理学と行動経済学をプロダクトデザインに活用する /
    Publisher: オライリー・ジャパン,
    ISBN: 9784873119144 , 4873119146
    Language: Japanese
    Pages: 1 online resource (464 pages)
    Edition: Shohan.
    Uniform Title: Designing for behavior change
    DDC: 004.019
    Keywords: Human-computer interaction ; User-centered system design ; Conception participative (Conception de systèmes) ; Human-computer interaction ; User-centered system design ; Electronic books
    Abstract: "A new wave of products is helping people change their behavior and daily routines, whether it's exercising more (Jawbone Up), taking control of their finances (HelloWallet), or organizing their email (Mailbox). This practical guide shows you how to design these types of products for users seeking to take action and achieve specific goals. Stephen Wendel, HelloWallet's head researcher, takes you step-by-step through the process of applying behavioral economics and psychology to the practical problems of product design and development. Using a combination of lean and agile development methods, you'll learn a simple iterative approach for identifying target users and behaviors, building the product, and gauging its effectiveness. Discover how to create easy-to-use products to help people make positive changes. Learn the three main strategies to help people change behavior Identify your target audience and the behaviors they seek to change Extract user stories and identify obstacles to behavior change Develop effective interface designs that are enjoyable to use Measure your product's impact and learn ways to improve it Use practical examples from products like Nest, Fitbit, and Opower." --
    Note: Includes bibiographical references. - Online resource; title from title details screen (O’Reilly, viewed April 20, 2022)
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  • 6
    Title: 行為改變科學的實務設計 : : 活用心理學與行為經濟學 = Designing for behavior change : applying psychology and behavioral economics /
    ISBN: 9789863476801 , 9863476803
    Language: Chinese
    Pages: 1 online resource , illustrations
    Edition: First edition].
    Uniform Title: Designing for behavior change
    DDC: 004.019
    Keywords: Human-computer interaction ; User-centered system design ; Human-computer interaction ; User-centered system design ; Electronic books
    Abstract: Detailed summary in vernacular field.
    Note: Includes bibliographical references and index
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