ISBN:
9781781004869
Language:
English
Pages:
Online-Ressource (455 p)
Series Statement:
Elgar original reference
Parallel Title:
Erscheint auch als Handbook on the Digital Creative Economy
DDC:
302.231
Keywords:
Electronic books
Abstract:
Digital technologies have transformed the way many creative works are generated, disseminated and used. They have made cultural products more accessible, challenged established business models and the copyright system, and blurred the boundary between producers and consumers. This unique resource presents an up-to-date overview of academic research on the impact of digitization in the creative sector of the economy
Description / Table of Contents:
Cover; Copyright; Contents; Figures; Tables; Contributors; Abbreviations; Introduction; PART I PERSPECTIVES ON DIGITIZATION IN THE CREATIVE ECONOMY; 1. General purpose technologies; 2. Reining in those unstoppably rising costs; 3. Evolutionary perspectives; 4. Space and place; 5. Business models; 6. Dynamic competition and ambidexterity; 7. From prosumption to produsage; 8. Consumption patterns; 9. Digital divide; PART II DEVELOPMENT OF TECHNOLOGIES IN THE CREATIVE ECONOMY; 10. Copying technologies; 11. Technological change and cultural production; 12. Media convergence
Description / Table of Contents:
13. Has digitization delivered? Fact and fiction in digital TV broadcastingPART III POLICY AND COPYRIGHT ISSUES IN THE DIGITAL CREATIVE ECONOMY; 14. Cultural policy; 15. Measuring the creative economy; 16. International trade in audiovisual products; 17. Copyright law; 18. Copyright law and royalty contracts; 19. Copyright and competition policy; 20. Collective copyright management; 21. Copyright levies; PART IV COPYRIGHT AND DIGITIZATION: EMPIRICAL EVIDENCE; 22. Empirical evidence on copyright; 23. Internet piracy: the estimated impact on sales; 24. Artists, authors' rights and copyright
Description / Table of Contents:
25. New opportunities for authors26. Orphan works; PART V CREATIVE INDUSTRY STUDIES; 27. Performing arts; 28. Art markets; 29. Museums; 30. Publishing; 31. E-book and book publishing; 32. Academic publishing and open access; 33. News; 34. Digital music; 35. Film; 36. Broadcasting; 37. Games and entertainment software; Index
Note:
Description based upon print version of record
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