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  • 1
    ISBN: 9781482243826 , 1482243822 , 1482243814 , 9781482243819 , 9781482243819
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als
    Keywords: Computer animation ; Computer graphics ; Three-dimensional imaging ; COMPUTERS ; General ; Three-dimensional imaging ; Computer animation ; Computer graphics ; Electronic books ; Electronic books
    Abstract: As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
    Note: Includes bibliographical references and index. - Online resource; title from PDF title page (CRCnetBASE, viewed on May 6, 2015)
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