ISBN:
9781482243826
,
1482243822
,
1482243814
,
9781482243819
,
9781482243819
Language:
English
Pages:
1 online resource
Parallel Title:
Erscheint auch als
Keywords:
Computer animation
;
Computer graphics
;
Three-dimensional imaging
;
COMPUTERS ; General
;
Three-dimensional imaging
;
Computer animation
;
Computer graphics
;
Electronic books
;
Electronic books
Abstract:
As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
Note:
Includes bibliographical references and index. - Online resource; title from PDF title page (CRCnetBASE, viewed on May 6, 2015)
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