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  • 1
    ISBN: 978-1-250-14673-1
    Language: English
    Pages: 138 Seiten : , Illustrationen ; , 24 cm.
    Edition: First edition
    Parallel Title: Erscheint auch als
    RVK:
    RVK:
    Keywords: Women / History / Juvenile literature ; Feminism / Juvenile literature ; Culture / Juvenile literature ; Culture ; Feminism ; Women ; YOUNG ADULT NONFICTION / Biography & Autobiography / Women ; YOUNG ADULT NONFICTION / Girls & Women ; Women / History ; Frau. ; Historische Persönlichkeit. ; Feminismus. ; Young adult nonfiction ; History ; Juvenile works ; Frau ; Historische Persönlichkeit ; Feminismus
    Abstract: "Looking through the ages and across the globe, [the authors] have reclaimed the stories of twenty-five remarkable women who dared to defy history and change the world around them. From Mongolian wrestlers to Chinese pirates, Native American ballerinas to Egyptian scientists, Japanese novelists to British Prime Ministers, [this book] will reframe the history that you thought you knew"--Provided by publisher
    Description / Table of Contents: Reckless rebels: Triệ Thị Trinh -- Mai Bhago -- Lucy Hicks Anderson -- Ida B. Wells -- Dora Shafik -- Revelatory scholars. Hypatia -- Fatima al-Fihri -- Novella d'Andrea -- Wang Zhenyi -- Annie Easley -- Ruthless villains. Isabel I -- Moll Cutpurse -- Ching Shih -- Griselda Blanco -- Margaret Thatcher -- Restless artists. Murasaki Shikibu -- Artemesia Gentileschi -- Lois Weber -- Maria Tallchief -- Elizabeth Catlett -- Relentless Amazons. Khutulun -- Ana de Urinza -- Kati Sandwina -- Jackie Mitchell -- Bessie Stringfield
    Description / Table of Contents: Sarkeesian and Aster introduce readers to a range of dynamic women across many different races, countries, time periods, and classes. You'll be hearing about many of them for the first time, but they made impacts on their societies. Why have their historical contributions been lost? The authors know that it is easier to learn about white, Western people-- especially males-- than of people of color, queer and trans folks, and people with disabilities. They hope to reframe the history you thought you knew
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  • 2
    ISBN: 9781250146724
    Language: English
    Pages: 1 online resource (116 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    DDC: 305.42
    Note: Description based on publisher supplied metadata and other sources
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  • 3
    ISBN: 9780807174555 , 9780807171226
    Language: English
    Pages: xiii, 201 Seiten , Illustrationen
    Parallel Title: Erscheint auch als Gray, Kishonna L Intersectional tech
    DDC: 794.8089/96073
    Keywords: Video games Social aspects ; Race in video games ; Intersectionality (Sociology) ; African American video gamers ; Women video gamers ; African Americans Recreation ; Social aspects ; African Americans Race identity ; USA ; Videospiel ; Schwarze ; Ethnische Identität
    Abstract: Foreword / by Anita Sarkeesian -- Introduction: Intersectional formations and transmediated methods -- The "problem" of intersectionality in digital gaming culture -- Historical narratives, contemporary games, racialized experiences -- Hypervisible blackness, invisible narratives : black gamers cocreating transmediated masculine identity -- #Me2, #Me4, black women, and misogynoir : transmediated gaming practices as intersectional counterpublics -- #TechFail : from intersectional (in)accessibility to inclusive design -- Queering intersectional narratives : claiming space and creating possibilities -- Conclusion: Resisting intersectional marginalization using transmediated technologies in the digital era.
    Abstract: "In "Intersectional Tech: Black Users in Digital Gaming," Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. "Intersectional Tech" explores the ways that the multiple identities of black gamers-some obvious within the context of games, some more easily concealed-affect their experiences of gaming. The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These "new" racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history. Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. "Intersectional Tech" is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space"--
    Note: Includes bibliographical references and index
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