Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
Datasource
Material
Language
Years
Author, Corporation
Publisher
  • 1
    ISBN: 9783319274461
    Language: English
    Pages: 1 Online-Ressource (xxiii, 222 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als
    DDC: 302.231
    Keywords: Computer science ; Electronic books
    Abstract: Intro -- Foreword -- The Centenarians -- Digitally Tinted Glasses -- References -- Preface -- Acknowledgements -- References -- Contents -- Contributors -- Theoretical Perspectives on User Engagement -- 1 Introduction -- 2 The Concept of User Engagement (UE) -- 2.1 Defining User Engagement -- 2.2 Clarity -- 2.3 Scope -- 2.4 Meaning -- 2.5 Assessment of UE Definitions -- 3 Theoretical Perspectives for Framing User Engagement -- 3.1 Positive Psychology: Flow Theory -- 3.2 John Dewey's Philosophy of Experience -- 3.3 Case Studies of Multi-Theoretical Approaches to the Study of User Engagement -- 3.3.1 Case 1: Flow, Cognitive Load, and Engagement in Adaptive Video Games -- 3.3.2 Case 2: Technology for Well-Being: Meditation in the Virtual World Sanctuarium (Contributed by Laura Downey) -- 4 Models of User Engagement -- 5 Conclusions -- References -- Translating Theory into Methodological Practice -- 1 Introduction -- 2 Challenges in the Measurement of User Engagement -- 3 Operationalizing User Engagement with the User Engagement Scale -- 3.1 Evaluation of the User Engagement Scale -- 3.1.1 Dimensionality -- 3.1.2 Reliability -- 3.1.3 Validity -- 3.1.4 Generalizability -- 3.2 Discussion of the User Engagement Scale -- 4 User Engagement Research: A Measurement Agenda -- References -- eLearning -- 1 Why Do We Care About Engagement in eLearning? -- 2 What Underlies Our Willingness to Engage? -- 3 Models of Engagement -- 4 Elements of Engaging eLearning Environments -- 5 Operationalizing the Study of Engagement in eLearning -- 5.1 Self-report Measures -- 5.2 Behavioral Measurement -- 5.3 Physiological Measurement -- 6 Case Studies -- 6.1 GridBlocker -- 6.2 MOOC-Ed Project -- 7 Conclusion -- References -- Engagement in Digital Games -- 1 Playing and Engaging -- 2 Illustrating the Process Model of Engagement -- 3 Starting to Play.
    Note: Description based on publisher supplied metadata and other sources
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...