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  • 1
    ISBN: 9781782160151 , 1782160159
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Series Statement: Community experience distilled
    Keywords: iPhone (Smartphone) ; Programming ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Harness the power of Cocos2D to create your own stunning and engaging games for iOS In Detail Cocos2D-iPhone (Cocos2D-Swift) is a robust yet simple-touse 2D game framework for iPhone. If you are just starting with game programming, Cocos2D will enable you to make your first game in no time. Even if you are a seasoned game developer, you will still be able to benefit from what Cocos2D offers. This book will set you on the fast-track to game development with Cocos2D for iPhone. You will start by reviewing the basic classes and hierarchy, dive deep into animations and game flow, and finish by creating a complete game with UI using some advanced techniques. You will begin the book with an empty Cocos2D project and build on it until you end up with a complete game. The book will teach you how to work on game logic, handling user input, controlling the character, and playing audio. Later, in the final part of the book, we'll have a working game on our hands, and we'll see how we can improve the game further What You Will Learn Install Cocos2D and create projects using Cocos2D Xcode templates Understand the Cocos2D architecture and its main classes Render images and text, move and animate them Control your game using touches and a gyroscope Create a user interface and navigate between game screens Use the physics engine to apply forces and detect collisions Add sounds and music and change playback properties Integrate your game with Game Center and make In-App purchases
    Note: Includes index. - Description based on online resource; title fromcover image (Safari, viewed July 14, 2014)
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