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  • 1
    Online Resource
    Online Resource
    Cham : Springer International Publishing | Cham : Springer International Publishing AG
    ISBN: 9783319402956 , 3319402951
    Language: English
    Pages: 1 Online-Ressource (XVIII, 308 Seiten) , 7 illus.
    Edition: 1st ed. 2017
    Parallel Title: Erscheint auch als Emerging Genres in New Media Environments
    DDC: 302.2
    Keywords: Communication ; Film genres ; Culture—Study and teaching ; Mass media ; Media and Communication ; Genre Studies ; Cultural Theory ; Cultural Studies ; Media Sociology
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  • 2
    ISBN: 9780833094049
    Language: Undetermined
    Pages: 1 Online-Ressource
    Keywords: Nursing & ancillary services ; Public health & preventive medicine ; Clinical & internal medicine
    Abstract: This report describes the Robert Wood Johnson Foundation’s National Survey of Health Attitudes, part of the foundation’s Culture of Health strategy. The foundation undertook this survey to measure key constructs that could not be measured in other data sources, primarily addressing the action area making health a shared value. The report describes the survey development and provides the text of the survey and summary statistics of the data
    Note: English
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  • 3
    ISBN: 1556710879
    Language: English
    Pages: XIV, 205 Seiten
    Additional Information: Rezensiert in Rajagopalan, Kanavillil Gloria E. Kindell and M. Paul Lewis (eds.): Assessing ethnolinguistic vitality [Rezension]
    Series Statement: Publications in sociolinguistics / Summer Institute of Linguistics 3
    DDC: 306.44089
    RVK:
    Keywords: Soziolinguistik ; Sprachkontakt ; Sprachliche Minderheit ; Spracherhaltung ; Language attitude ; Sprachtod ; Mehrsprachigkeit ; Erziehung ; Sprachpolitik ; Diglossie ; Identität ; Ethnizität ; Konferenzschrift 1997
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  • 4
    ISBN: 9783319402956
    Language: English
    Pages: 1 Online-Ressource (xviii, 308 Seiten)
    DDC: 301
    RVK:
    RVK:
    Keywords: Konferenzschrift 2013 ; Konferenzschrift 2013 ; Konferenzschrift 2013
    Abstract: Preface and Acknowledgments -- Note -- Reference -- Contents -- List of Figures -- Notes on Contributors -- Chapter 1: "Where Do Genres Come From?" -- Emergence and Evolution in Genre Innovation -- Understanding Genre Innovation -- Genre Innovation in Professional Discourse -- Additional Domains and Approaches -- Genre Change in New Media -- Genres, Domains, and Disciplines -- Notes -- References -- Part I: Medium -- Chapter 2: Bridge to Genre: Spanning Technological Change -- Technological Change in the 1860s: Cartes-de-Visite -- Technological Change in the Early 21st Century: Blogs
    Abstract: The Momentum of Primary Genres -- Online News Comment -- Bridge to Genre -- References -- Chapter 3: Remediating Diagnosis: A Familiar Narrative Form or Emerging Digital Genre? -- Genre Studies and Online Genres -- Illness Vlogs, Narrative Arcs, and Ancestral Genres -- Anonymity, Interactivity, and Fluctuations Between Public and Private -- Illness Vlogs and Social Action -- Conclusion -- Notes -- References -- Chapter 4: Russian New Media Users' Reaction to a Meteor Explosion in Chelyabinsk: Twitter Versus YouTube -- Methodology and Research Questions -- Recording and Communicating the Event
    Abstract: Dashboard Cameras -- Discourse, Mode, and Language -- Genre, or Who Is Involved and What Are the Relations Between Participants? -- Mode, or How Is the World Represented? -- Tweets: Hashtag "Meteorite" -- Discourse, Mode, and Language -- Genre, or Who Is Involved -- Mode, or How Is the World Represented? -- Conclusions -- Notes -- References -- Chapter 5: Resisting the "Natural": Rhetorical Delivery and the Natural User Interface -- An Opportune Moment: Before the Novel Becomes Natural -- A Long, Strange Trip: Rhetorical Delivery and Technologies of Communication
    Abstract: W(h)ither the Body? Presence and Absence in NUIs -- Why this Matters: Potential Spaces for Intervention and Critique -- Gesturing Toward the Future: Parting Thoughts -- Notes -- References -- Chapter 6: Expansive Genres of Play: Getting Serious About Game Genres for the Design of Future Learning Environments -- Games in Education -- Understandings of Videogame Genre -- Genre, Definitions -- Expansive Play -- Revised Understanding of Game Genre -- Focused Study: This War of Mine -- Conclusion -- Notes -- References -- Part II: Genre Transformation
    Abstract: Chapter 7: From Printed Newspaper to Digital Newspaper: What Has Changed? -- Interactivity with the Reader -- Linearity -- Multimodality -- Information Velocity -- Conclusions -- Note -- References -- Chapter 8: Cross-Culturally Narrating Risks, Imagination, and Realities of HIV/AIDS -- Illness Narratives -- Genre Theories and Emerging Genres -- Uptake, Intermediary Genre, and Occluded Genre -- Research Design -- Research Site and Research Questions -- Research Methods -- Findings: Attributes of this Narrative Genre -- Types and Features of Rhetorical Moves -- Informative Moves
    Abstract: Interactive Moves: Building Social Support
    Note: Description based upon print version of record. - IMD-Felder maschinell generiert
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Cover
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  • 5
    Language: English
    Pages: 1 online resource (40 pages) , color illustrations
    Edition: [First edition].
    DDC: 384.5554
    Keywords: Streaming video Economic aspects ; Streaming technology (Telecommunications) Economic aspects ; Internet television
    Abstract: Video is an essential tool for businesses and a key driver in consumer sales. But consumers expect the seamless viewing experiences they get on specialized streaming sites like Netflix and YouTube across every company everywhere they watch. Building video that meets those expectations into your sites and apps means dealing with complex challenges. In this report, Carolyn Handler Miller and Frank Kane help you think through decisions about building video at your company--whether you're a founder considering the role of video in your app, a product manager or team lead overseeing video infrastructure, or a developer executing on user experience. You'll explore a solid framework for incorporating video into your websites and apps that considers your existing infrastructure so that you can deliver seamless, high-quality video experiences that drive real results. Four case studies then show how real companies have successfully built video experiences into their businesses' software architecture. This report helps you: Understand the changing role of video for businesses today Appreciate the unique challenges of building video Decide whether to design and build video infrastructure yourself or partner with a third-party expert.
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  • 6
    ISBN: 9781135044442 , 1135044449
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Third edition.
    Parallel Title: Erscheint auch als
    Keywords: Interactive multimedia ; Storytelling ; Data processing ; Digital storytelling ; Electronic books ; Electronic books ; local
    Abstract: Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories.
    Note: Includes bibliographical references and indexes. - Description based on print version record
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  • 7
    Online Resource
    Online Resource
    Burlington, MA : Focal Press/Elsevier
    Language: English
    Pages: 1 online resource (xvi, 479 p.) , ill.
    Edition: 2nd ed.
    Parallel Title: Erscheint auch als
    Keywords: Interactive multimedia ; Digital storytelling ; Storytelling ; Data processing ; Electronic books ; Electronic books ; local
    Abstract: Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field. Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.
    Note: Includes bibliographical references and indexes. - Description based on print version record
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  • 8
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Interactive multimedia ; Storytelling ; Data processing ; Digital storytelling ; Electronic books ; Electronic books ; local
    Abstract: The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment. Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization. Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more. Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.
    Note: Includes bibliographical referencesand indexes. - Description based on print version record
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  • 9
    Online Resource
    Online Resource
    Cham : Springer International Publishing
    ISBN: 9783319402956
    Language: English
    Pages: 1 Online-Ressource (312 p)
    Parallel Title: Print version Miller, Carolyn R Emerging Genres in New Media Environments
    DDC: 301
    Keywords: Culture-Study and teaching ; Electronic books ; Electronic books
    Abstract: Preface and Acknowledgments -- Note -- Reference -- Contents -- List of Figures -- Notes on Contributors -- Chapter 1: "Where Do Genres Come From?" -- Emergence and Evolution in Genre Innovation -- Understanding Genre Innovation -- Genre Innovation in Professional Discourse -- Additional Domains and Approaches -- Genre Change in New Media -- Genres, Domains, and Disciplines -- Notes -- References -- Part I: Medium -- Chapter 2: Bridge to Genre: Spanning Technological Change -- Technological Change in the 1860s: Cartes-de-Visite -- Technological Change in the Early 21st Century: Blogs
    Abstract: The Momentum of Primary Genres -- Online News Comment -- Bridge to Genre -- References -- Chapter 3: Remediating Diagnosis: A Familiar Narrative Form or Emerging Digital Genre? -- Genre Studies and Online Genres -- Illness Vlogs, Narrative Arcs, and Ancestral Genres -- Anonymity, Interactivity, and Fluctuations Between Public and Private -- Illness Vlogs and Social Action -- Conclusion -- Notes -- References -- Chapter 4: Russian New Media Users' Reaction to a Meteor Explosion in Chelyabinsk: Twitter Versus YouTube -- Methodology and Research Questions -- Recording and Communicating the Event
    Abstract: Dashboard Cameras -- Discourse, Mode, and Language -- Genre, or Who Is Involved and What Are the Relations Between Participants? -- Mode, or How Is the World Represented? -- Tweets: Hashtag "Meteorite" -- Discourse, Mode, and Language -- Genre, or Who Is Involved -- Mode, or How Is the World Represented? -- Conclusions -- Notes -- References -- Chapter 5: Resisting the "Natural": Rhetorical Delivery and the Natural User Interface -- An Opportune Moment: Before the Novel Becomes Natural -- A Long, Strange Trip: Rhetorical Delivery and Technologies of Communication
    Abstract: W(h)ither the Body? Presence and Absence in NUIs -- Why this Matters: Potential Spaces for Intervention and Critique -- Gesturing Toward the Future: Parting Thoughts -- Notes -- References -- Chapter 6: Expansive Genres of Play: Getting Serious About Game Genres for the Design of Future Learning Environments -- Games in Education -- Understandings of Videogame Genre -- Genre, Definitions -- Expansive Play -- Revised Understanding of Game Genre -- Focused Study: This War of Mine -- Conclusion -- Notes -- References -- Part II: Genre Transformation
    Abstract: Chapter 7: From Printed Newspaper to Digital Newspaper: What Has Changed? -- Interactivity with the Reader -- Linearity -- Multimodality -- Information Velocity -- Conclusions -- Note -- References -- Chapter 8: Cross-Culturally Narrating Risks, Imagination, and Realities of HIV/AIDS -- Illness Narratives -- Genre Theories and Emerging Genres -- Uptake, Intermediary Genre, and Occluded Genre -- Research Design -- Research Site and Research Questions -- Research Methods -- Findings: Attributes of this Narrative Genre -- Types and Features of Rhetorical Moves -- Informative Moves
    Abstract: Interactive Moves: Building Social Support
    Note: Description based upon print version of record
    Library Location Call Number Volume/Issue/Year Availability
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  • 10
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