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  • 1
    Online Resource
    Online Resource
    Burlington, MA : Elsevier/Focal Press
    ISBN: 9781136131493 , 1136131493
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Animated films ; Authorship ; Video games ; Authorship ; Electronic books ; Electronic books ; local
    Abstract: Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand
    Note: Includes bibliographical references and index. - Description based on print version record
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    Language: English
    Pages: 1 online resource (xxi, 215 p.) , ill., facsims.
    Parallel Title: Erscheint auch als
    Keywords: Animated films ; Authorship ; Comic books, strips, etc ; Authorship ; Video games ; Authorship ; Electronic books ; Electronic books ; local
    Abstract: Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
    Note: Includes bibliographical references (p. 211-215) and index. - Description based on print version record
    Library Location Call Number Volume/Issue/Year Availability
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