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  • 1
    ISBN: 9781138544345
    Language: English
    Pages: xxv, 603 Seiten , Illustrationen
    Parallel Title: Erscheint auch als The Routledge companion to digital media and children
    Parallel Title: Erscheint auch als The Routledge companion to digital media and children
    DDC: 302.23083
    RVK:
    Keywords: Mass media and children ; Digital media ; Internet and children ; Computers and children ; Neue Medien ; Soziologie ; Kind ; Jugend
    Abstract: "This companion presents the newest research in this important area, showcasing the huge diversity in children's relationships with digital media around the globe, and exploring the benefits, challenges, history, and emerging developments in the field. Children are finding novel ways to express their passions and priorities through innovative uses of digital communication tools. This collection investigates and critiques the dynamism of children's lives online with contributions fielding both global and hyper-local issues, and bridging the wide spectrum of connected media created for and by children. From education to children's rights to cyberbullying and youth in challenging circumstances, the interdisciplinary approach ensures a careful, nuanced, multi-dimensional exploration of children's relationships with digital media. Featuring a highly international range of case studies, perspectives, and socio-cultural contexts, The Routledge Companion to Digital Media and Children is the perfect reference tool for students and researchers of media and communication, family and technology studies, psychology, education, anthropology, and sociology, as well as interested teachers, policy makers, and parents"--
    Note: Includes bibliographical references and index
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    New York [u.a.] : Routledge
    ISBN: 0415899168 , 9780415899161
    Language: English
    Pages: XIV, 217 S. , Ill. , 24 cm
    Series Statement: Routledge research in cultural and media studies 37
    Series Statement: Routledge research in cultural and media studies
    DDC: 306.4
    RVK:
    Keywords: Künstliches Leben ; Virtuelle Realität ; Künstliche Intelligenz ; Massenkultur ; Kultur ; Posthumanismus
    Note: Includes bibliographical references and index
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  • 3
    Online Resource
    Online Resource
    New York ; London : Routledge, Taylor & Francis Group
    ISBN: 9781351004107 , 9781351004091 , 9781351004084 , 9781351004077
    Language: English
    Pages: 1 Online Ressource (xxv, 603 Seiten) , Illustrationen, Diagramme
    Series Statement: Routledge media and cultural studies companions series
    Parallel Title: Erscheint auch als
    DDC: 302.23083
    RVK:
    Keywords: Mass media and children ; Digital media ; Internet and children ; Computers and children ; Kind ; Neue Medien ; Aufsatzsammlung ; Aufsatzsammlung ; Neue Medien ; Kind
    Abstract: "This companion presents the newest research in this important area, showcasing the huge diversity in children's relationships with digital media around the globe, and exploring the benefits, challenges, history, and emerging developments in the field. Children are finding novel ways to express their passions and priorities through innovative uses of digital communication tools. This collection investigates and critiques the dynamism of children's lives online with contributions fielding both global and hyper-local issues, and bridging the wide spectrum of connected media created for and by children. From education to children's rights to cyberbullying and youth in challenging circumstances, the interdisciplinary approach ensures a careful, nuanced, multi-dimensional exploration of children's relationships with digital media. Featuring a highly international range of case studies, perspectives, and socio-cultural contexts, The Routledge Companion to Digital Media and Children is the perfect reference tool for students and researchers of media and communication, family and technology studies, psychology, education, anthropology, and sociology, as well as interested teachers, policy makers, and parents"
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 4
    ISBN: 9781509534388 , 9781509534395
    Language: English
    Pages: xiii, 264 Seiten , Illustrationen
    Series Statement: Digital media and society series
    DDC: 302.30285
    RVK:
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  • 5
    Online Resource
    Online Resource
    New York : Routledge
    ISBN: 0415899168 , 9780415899161 , 9781136481246
    Language: English
    Pages: xiv, 217 p.
    Edition: Online-Ausg. 2011 Available via World Wide Web
    Series Statement: Routledge Research in Cultural and Media Studies
    Parallel Title: Print version Artificial Culture : Identity, Technology, and Bodies
    DDC: 306.4
    Keywords: Science - Social aspects ; Electronic books ; Electronic books
    Abstract: Includes bibliographical references and index
    Abstract: Artificial Culture is an examination of the articulation, construction, and representation of "the artificial" in contemporary popular cultural texts, especially science fiction films and novels. The book argues that today we live in an artificial culture due to the deep and inextricable relationship between people, our bodies, and technology at large. While the artificial is often imagined as outside of the natural order and thus also beyond the realm of humanity, paradoxically, artificial concepts are simultaneously produced and constructed by human ideas and labor. The artificial
    Description / Table of Contents: Front Cover; Artificial Culture; Copyright Page; Contents; List of Figures; Acknowledgements; An Artificial Introduction; Part I: Artificial Intelligence; 1. Early Artificial Intelligence Films: 'When are you going to let me out of this box?'; 2. 'I am a machine!': Artificial Intelligencesin Contemporary Cinema; Part II: Artificial Life; 3. From Digital Genesis to the Artificial Other; 4. Diasporic Subjectivities: Not Quite 'Beyond the Infinite'; Part III: Artificial space; 5. The Fortification of Place in the Digital Age; 6. Resistance Is Spatial; 7. The Infinite Plasticity of the Digital?
    Description / Table of Contents: Part IV: Artificial People8. Matrices of Embodiment; 9. The Symbiosis of Special Effects; Part V: Artificial Culture; 10. Before the Mourning; 11. Artificial Mourning:Spider-Man, Special Effects, and September 11; Artificial Conclusions; Notes; Bibliography; Index;
    Note: Description based upon print version of record , Available via World Wide Web
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  • 6
    Online Resource
    Online Resource
    Cambridge : polity | Ann Arbor, Michigan : ProQuest
    ISBN: 9781509534401
    Language: English
    Pages: 1 Online-Ressource
    Series Statement: Digital media and society series
    DDC: 302.30285
    RVK:
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  • 7
    Online Resource
    Online Resource
    Florence : Taylor and Francis | Ann Arbor, Michigan : ProQuest
    ISBN: 9780203134177
    Language: English
    Pages: 1 Online-Ressource (221 pages)
    Series Statement: Routledge Research in Cultural and Media Studies
    DDC: 306.4
    RVK:
    Keywords: Künstliches Leben ; Virtuelle Realität ; Künstliche Intelligenz ; Massenkultur ; Kultur ; Posthumanismus
    Abstract: Artificial Culture is an examination of the articulation, construction, and representation of "the artificial" in contemporary popular cultural texts, especially science fiction films and novels. The book argues that today we live in an artificial culture due to the deep and inextricable relationship between people, our bodies, and technology at large. While the artificial is often imagined as outside of the natural order and thus also beyond the realm of humanity, paradoxically, artificial concepts are simultaneously produced and constructed by human ideas and labor. The artificial can thus act as a boundary point against which we as a culture can measure what it means to be human. Science fiction feature films and novels, and other related media, frequently and provocatively deploy ideas of the artificial in ways which the lines between people, our bodies, spaces and culture more broadly blur and, at times, dissolve. Building on the rich foundational work on the figures of the cyborg and posthuman, this book situates the artificial in similar terms, but from a nevertheless distinctly different viewpoint. After examining ideas of the artificial as deployed in film, novels and other digital contexts, this study concludes that we are now part of an artificial culture entailing a matrix which, rather than separating minds and bodies, or humanity and the digital, reinforces the symbiotic connection between identities, bodies, and technologies.
    Note: Description based on publisher supplied metadata and other sources
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  • 8
    Online Resource
    Online Resource
    New York : Routledge,
    ISBN: 9780203134177 , 9781136481192 , 9781136481239 , 9781136481246
    Language: English
    Pages: 1 online resource (xiv, 217 pages)
    Series Statement: Routledge research in cultural and media studies 37
    Parallel Title: Erscheint auch als
    DDC: 306.4
    Keywords: Artificial life ; Artificial intelligence ; Virtual reality ; Popular culture ; Technology Social aspects ; Science Social aspects
    Abstract: pt. 1. Artificial intelligence -- pt. 2. Artificial life -- pt. 3. Artificial space -- pt. 4. Artificial people -- pt. 5. Artificial culture.
    Note: Includes bibliographical references (pages [203]-212) and index
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  • 9
    ISBN: 9781501310591 , 9781501310584 , 9781501310577
    Language: Undetermined
    Pages: 1 Online-Ressource (288 p.)
    Keywords: Hobbies, quizzes & games ; Media studies ; Mobile phone technology
    Abstract: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world
    Note: English
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