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  • 1
    ISBN: 9780262113151 , 9780262516525
    Language: English
    Pages: XVII, 251 S. , Ill., graph. Darst.
    DDC: 371.33/7
    RVK:
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    Keywords: Juegos de simulación en educación ; Datenverarbeitung ; Educational games Data processing ; Educational games Design and construction ; Simulation games in education Design and construction ; Mobile computing ; Pocket computers Programming ; Spieltheorie ; Computerspiel ; E-Learning ; Spieltheorie ; Computerspiel ; E-Learning
    Note: Includes bibliographical references and index
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  • 2
    Online Resource
    Online Resource
    Cambridge, Mass : MIT Press
    ISBN: 9780262277297 , 0262277298 , 0262113155 , 9780262113151 , 9781435643499 , 1435643496
    Language: English
    Pages: Online Ressource (xvii, 251 p.) , ill.
    Edition: Online-Ausg.
    Parallel Title: Erscheint auch als Klopfer, Eric Augmented learning
    DDC: 371.337
    Keywords: Educational games Data processing ; Educational games Design and construction ; Simulation games in education Design and construction ; Pocket computers Programming ; Mobile computing ; Educational games Design and construction ; Simulation games in education Design and construction ; Educational games Data processing ; Pocket computers Programming ; EDUCATION ; Computers & Technology ; Educational games ; Data processing ; Educational games ; Design and construction ; Mobile computing ; Pocket computers ; Programming ; Simulation games in education ; Design and construction ; Computerspiel ; E-Learning ; Spieltheorie ; Datorer i undervisningen ; Datorspel ; Electronic books ; Electronic books Electronic books
    Abstract: New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education
    Note: Includes bibliographical references (p. [229]-237) and index. - Description based on print version record
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  • 3
    ISBN: 9780262346078 , 9780262037808
    Language: English
    Pages: 1 Online-Ressource (xi, 253 Seiten) , Illustrationen
    Series Statement: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
    RVK:
    Keywords: Medienpädagogik ; Lernspiel ; Computerspiel ; Educational visits & field trips ; Computer games / online games: strategy guides ; Lernspiel ; Computerspiel ; Medienpädagogik
    Abstract: Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom
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