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  • 1
    Online Resource
    Online Resource
    Shelter Island, NY : Manning Publications
    ISBN: 9781633439603 , 1633439607
    Language: English
    Pages: 1 online resource (440 pages) , illustrations
    Edition: [First edition].
    DDC: 516
    Keywords: Geometry Data processing ; Computer graphics
    Abstract: Geometry for Programmers guides you through the math behind graphics and modeling tools. It’s full of practical examples and clear explanations that make sense even if you don’t have a background in advanced math. You’ll learn how basic geometry can help you avoid code layering and repetition, and even how to drive down cloud hosting costs with more efficient runtimes. Cheerful language, charts, illustrations, equations, and Python code help make geometry instantly relevant to your daily work as a developer. Geometry is at the heart of game engines, robotics, computer-aided design, GIS, and image processing. This book draws back what is for some a mathematical curtain, giving them insight and control over this central tool. You’ll quickly see how a little geometry can help you design realistic simulations, translate the physical world into code, and even reduce your cloud services bill by improving the efficiency of graphics-intensive applications. Geometry for Programmers is both practical and entertaining. Fun illustrations and engaging examples show you how to apply geometry to real programming problems, like changing a scan into a CAD model or developing 3D printing contours from a parametric function. And don’t worry if you aren’t a math expert. There’s no heavy theory, and you’ll learn how to offload most equations to the SymPy computer algebra system.
    Note: Includes index
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    [Place of publication not identified] : Manning Publications
    Language: English
    Pages: 1 online resource (1 video file (13 hr., 10 min.)) , sound, color.
    Edition: Video edition.
    DDC: 006.60151
    Keywords: Computer graphics Mathematics ; Geometry ; Infographie ; Mathématiques ; Géométrie ; geometry ; Instructional films ; Nonfiction films ; Internet videos ; Films de formation ; Films autres que de fiction ; Vidéos sur Internet
    Abstract: Master the math behind CAD, game engines, GIS, and more! This hands-on book teaches you the geometry used to create simulations, 3D prints, and other models of the physical world. In Geometry for Programmers you will learn how to: Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Pick and implement the right geometric transformations Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels Geometry for Programmers guides you through the math behind graphics and modeling tools. It's full of practical examples and clear explanations that make sense even if you don't have a background in advanced math. You'll learn how basic geometry can help you avoid code layering and repetition, and even how to drive down cloud hosting costs with more efficient runtimes. Cheerful language, charts, illustrations, equations, and Python code help make geometry instantly relevant to your daily work as a developer. About the Technology Geometry is at the heart of game engines, robotics, computer-aided design, GIS, and image processing. This book draws back what is for some a mathematical curtain, giving them insight and control over this central tool. You'll quickly see how a little geometry can help you design realistic simulations, translate the physical world into code, and even reduce your cloud services bill by improving the efficiency of graphics-intensive applications. About the Book Geometry for Programmers is both practical and entertaining. Fun illustrations and engaging examples show you how to apply geometry to real programming problems, like changing a scan into a CAD model or developing 3D printing contours from a parametric function. And don't worry if you aren't a math expert. There's no heavy theory, and you'll learn how to offload most equations to the SymPy computer algebra system. What's Inside Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Confidently use geometry algorithms About the Reader Examples are in Python, and all you need is high school-level math. About the Author Oleksandr Kaleniuk is the creator of Words and Buttons Online, a collection of interactive tutorials on math and programming. Quotes.
    Note: Online resource; title from title details screen (O'Reilly, viewed April 2, 2024)
    Library Location Call Number Volume/Issue/Year Availability
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