ISBN:
9781848446830
Language:
English
Pages:
Online-Ressource (300 p.)
Parallel Title:
Erscheint auch als Governance of Digital Game Environments and Cultural Diversity : Transdisciplinary Perspectives
DDC:
302.231
Keywords:
Electronic books
Abstract:
This innovative book provides transdisciplinary analyses of the nature and dynamics of digital game environments whilst tackling the existing fragmentation of academic research. Digital game environments are of increasing economic, social and cultural value. As their influence on diverse facets of life grows, states have felt compelled to intervene and secure some public interests. Yet, the contours of a comprehensive governance model are far from recognisable and governments are grappling with the complexity and fluidity of online games and virtual worlds as private spaces and as experimentat
Description / Table of Contents:
Cover; Copyright; Contents; Contributors; Abbreviations and acronyms; Preface; Chapter 1: Online games and virtual worlds: business and policy developments; Chapter 2: Beyond billiard balls: transnational flows, cultural diversity and digital games; Chapter 3: User created content in virtual worlds and cultural diversity; Chapter 4: The concept and conditions of governance in massively multiplayer online games; Chapter 5: Second life: game or play? Sociological analysis of avatar diversity in Second Life; Chapter 6: Governance of virtual worlds and the quest for a digital constitution
Description / Table of Contents:
Chapter 7: State aid for digital games and cultural diversity: a critical reflection in the light of EU and WYO lawChapter 8: The protection of minors and its effect on cultural diversity: an example of content regulation in digital game environments; Chapter 9: Advertising in digital games and cultural diversity: an EC media law enquiry; Index;
Note:
Description based upon print version of record
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