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  • 1
    Sprache: Englisch
    Seiten: 1 online resource (368 pages) , illustrations
    Ausgabe: [First edition].
    DDC: 005.1
    Schlagwort(e): Agile software development ; Virtual work teams ; Teams in the workplace ; Computer software Development ; Management ; Software engineering
    Kurzfassung: Distributed work is now inevitable, but conventional agile approaches are too "synchronous" for today's remote teams. Meetings, ceremonies, and rituals can become unsustainable when teams are scattered across the globe. The result: burnout, constant interruptions, a lack of deep work, poor work-life balance, greater frustration, and workplaces with poor diversity. In The Async-First Playbook, Thoughtworks Principal Product Manager Sumeet Gayathri Moghe provides tools and techniques to embed remote-native, asynchronous practices into traditional agile methods, making remote work more efficient, inclusive, thoughtful, and fun. Drawing on extensive experience leading distributed teams, Moghe addresses the "nuts and bolts" of specific practices and the crucial "softer" elements such as culture, mindset, and leadership. Short, practical chapters show how to adapt traditional agile techniques such as sprints and pair programming for the realities of today's distributed environments. Whatever your project, youll learn how to create asynchronous environments that promote success, improve the workplace experience, and deliver better results.
    Anmerkung: Includes bibliographical references and index
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    Boston : Addison-Wesley
    ISBN: 9780134757681
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations.
    Ausgabe: Second edition.
    Serie: The Addison-Wesley signature series
    Schlagwort(e): Software reengineering ; Object-oriented programming (Computer science) ; Electronic books ; Electronic books ; local
    Kurzfassung: Fully Revised and Updated-Includes New Refactorings and Code Examples "Any fool can write code that a computer can understand. Good programmers write code that humans can understand." -M. Fowler (1999) For more than twenty years, experienced programmers worldwide have relied on Martin Fowler's Refactoring to improve the design of existing code and to enhance software maintainability, as well as to make existing code easier to understand. This eagerly awaited new edition has been fully updated to reflect crucial changes in the programming landscape. Refactoring, Second Edition, features an updated catalog of refactorings and includes JavaScript code examples, as well as new functional examples that demonstrate refactoring without classes. Like the original, this edition explains what refactoring is; why you should refactor; how to recognize code that needs refactoring; and how to actually do it successfully, no matter what language you use. Understand the process and general principles of refactoring Quickly apply useful refactorings to make a program easier to comprehend and change Recognize "bad smells" in code that signal opportunities to refactor Explore the refactorings, each with explanations, motivation, mechanics, and simple examples Build solid tests for your refactorings Recognize tradeoffs and obstacles to refactoring Includes free access to the canonical web edition, with even more refactoring resources. (See inside the book for details about how to access the web edition.)
    Anmerkung: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed January 11, 2019)
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  • 3
    ISBN: 9780137961085 , 0137961081
    Sprache: Englisch
    Seiten: 1 online resource
    Paralleltitel: Erscheint auch als
    DDC: 005.1
    Schlagwort(e): Computer software Development ; History
    Kurzfassung: Wild West to Agile: The evolution and revolution of software development, drawn from personal experience, from the Apollo moon mission to digital transformations. In 2023, "technology is your business--no matter what your business." But how did we get here and how could a historical perspective prepare us for the future? Jim Highsmith tackles the evolution and revolution of software development, embellishes them with personal experiences, from the Apollo moon mission to modern digital transformations, and introduces the adventurous pioneers--from structured era developer Ken Orr to Agile methodologist Kent Beck--who strived to make the world a better place, by building better software. Jim's six-decade career has encompassed the Wild West (1966-1979), to Structured Methods and Monumental Methodologies (1980s), to the Roots of Agile (1990s), to the present Agile Era (2001-present). In each era, he explores the evolution of software development methods, methodologies, and mindsets. Whether you are from the 1970-1980's generation looking for an "I was there too" moment, a newer generation interested in the evolution of software development, the Agile generation interested in how Agile methodologies were born and evolved, or have a general interest in information technology, Wild West to Agile has something for you. "Jim Highsmith is the Forrest Gump of software development. What made the 1994 movie so entertaining was how frequently Forrest found himself in the right spot as history was being made. Unlike Forrest, though, Jim's actions influenced that history." --Mike Cohn, cofounder of the Agile Alliance, and the Scrum Alliance; author of Succeeding with Agile "If you want to understand the shape of software development today, this is the book for you. If you want to understand how to navigate a turbulent career with grace & style, this is also the book for you. If you enjoy memoirs, ditto. Enjoy his story." --Kent Beck, Chief Scientist, Mechanical Orchard; author, Extreme Programming Explained "This entire journey--beginning with the Wild West era of software development through the Agile Era to today's Digital Transformation era--is entirely empowered by people. Thank you, Jim, for sharing these beautiful stories and honoring the people that were a part of this amazing journey." --Heidi J. Musser, Vice President and CIO, USAA, retired "I've always felt that understanding history is important, because it's hard to understand where we are unless you understand the path that we took to get here. Jim's memoir is an entertaining and astute odyssey through this history." --Martin Fowler, Chief Scientist, Thoughtworks.
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  • 4
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Sprache: Englisch
    Seiten: 1 online resource (1 video file, approximately 58 min.)
    Ausgabe: 1st edition
    Schlagwort(e): Electronic videos
    Kurzfassung: To meet the critical needs of modern business, software must now be able to react quickly to changes, allowing new features to be conceived, developed, and put into production rapidly. This requirement to respond fluently to changes has an important impact upon the architecture of a software system: software has to be built in such a way that it’s able to adapt to unexpected changes in features and can be regularly revised and refactored to meet a product’s goals. Join us for a special conversation with Neal Ford and software development thought leader and ThoughtWorks chief scientist Martin Fowler. They’ll explore the interplay between the shift toward Agile thinking and the technical patterns and practices that make Agile software development practical. While the specifics of technology can change rapidly, the fundamental best practices and patterns you’ll learn are more stable and will allow you to respond more fluently to changes. Neal and Martin spend a few minutes covering the trends in software architecture that are driving the need for change, then tell you what you need to know to stay ahead of the curve. What you’ll learn and how you can apply it Learn how to make Agile software development practical See what’s coming next with software architecture This recording of a live event is for you because… You want to better understand what you can do to improve your software architecture. You want to discover ways to adapt to unexpected changes in features. Recommended follow-up: Read Refactoring: Improving the Design of Existing Code (book) Read Patterns of Enterprise Application Architecture (book) Read Software Architecture: The Hard Parts (book) Read Fundamentals of Software Architecture (book) Take Software Architecture by Example (live online training course with Mark Richards and Neal Ford) Take Comparing Software Architectures (live online training course with Mark Richards and Neal Ford)
    Anmerkung: Online resource; Title from title screen (viewed January 6, 2022) , Mode of access: World Wide Web.
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  • 5
    Online-Ressource
    Online-Ressource
    Hoboken, New Jersey : Addison-Wesley
    Sprache: Englisch
    Seiten: 1 online resource (464 pages) , illustrations
    Ausgabe: [First edition].
    Serie: The Addison-Wesley signature series
    Serie: A Martin Fowler signature book
    DDC: 004/.36
    Schlagwort(e): Electronic data processing Distributed processing ; System design ; Traitement réparti ; Conception de systèmes
    Kurzfassung: "A Patterns Approach to Designing Distributed Systems and Solving Common Implementation Problems More and more enterprises today are dependent on cloud services from providers like AWS, Microsoft Azure, and GCP. They also use products, such as Kafka and Kubernetes, or databases, such as YugabyteDB, Cassandra, MongoDB, and Neo4j, that are distributed by nature. Because these distributed systems are inherently stateful systems, enterprise architects and developers need to be prepared for all the things that can and will go wrong when data is stored on multiple servers--from process crashes to network delays and unsynchronized clocks. Patterns of Distributed Systems describes a set of patterns that have been observed in mainstream open-source distributed systems. Studying the common problems and the solutions that are embodied by the patterns in this guide will give you a better understanding of how these systems work, as well as a solid foundation in distributed system design principles. Featuring real-world code examples from systems like Kafka and Kubernetes, these patterns and solutions will prepare you to confidently traverse open-source codebases and understand implementations you encounter ""in the wild."" Review the building blocks of consensus algorithms, like Paxos and Raft, for ensuring replica consistency in distributed systems Understand the use of logical timestamps in databases, a fundamental concept for data versioning Explore commonly used partitioning schemes, with an in-depth look at intricacies of two-phase-commit protocol Analyze mechanisms used in implementing cluster coordination tasks, such as group membership, failure detection, and enabling robust cluster coordination Learn techniques for establishing effective network communication between cluster nodes. Along with enterprise architects and data architects, software developers working with cloud services such as Amazon S3, Amazon EKS, and Azure CosmosDB or GCP Cloud Spanner will find this set of patterns to be indispensable. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.".
    Anmerkung: Includes bibliographical references and index
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  • 6
    ISBN: 9781663728661 , 1663728666
    Sprache: Englisch
    Seiten: 1 online resource (1 audio file (8 hr., 19 min.))
    Ausgabe: [First edition].
    DDC: 004.019
    Schlagwort(e): Human-computer interaction ; User interfaces (Computer systems) Software ; Computer software Development ; User-centered system design ; Agile software development ; Computer software Development ; Management ; Audiobooks
    Kurzfassung: User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you're attempting to build and why. Get a high level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story's lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they're built, and learn from those you convert to working software.
    Anmerkung: Online resource; title from title details screen (O'Reilly, viewed February 28, 2023)
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  • 7
    Online-Ressource
    Online-Ressource
    Boston : Addison-Wesley | Boston, MA :Safari,
    Sprache: Englisch
    Seiten: xxiv, 533 p. , ill. ; , 24 cm
    DDC: 005.1
    Schlagwort(e): Application software ; Development ; Business ; Data processing ; Computer architecture ; System design ; Electronic books ; local
    Kurzfassung: The practice of enterprise application development has benefited from the emergence of many new enabling technologies. Multi-tiered object-oriented platforms, such as Java and .NET, have become commonplace. These new tools and technologies are capable of building powerful applications, but they are not easily implemented. Common failures in enterprise applications often occur because their developers do not understand the architectural lessons that experienced object developers have learned. Patterns of Enterprise Application Architecture is written in direct response to the stiff challenges that face enterprise application developers. The author, noted object-oriented designer Martin Fowler, noticed that despite changes in technology--from Smalltalk to CORBA to Java to .NET--the same basic design ideas can be adapted and applied to solve common problems. With the help of an expert group of contributors, Martin distills over forty recurring solutions into patterns. The result is an indispensable handbook of solutions that are applicable to any enterprise application platform. This book is actually two books in one. The first section is a short tutorial on developing enterprise applications, which you can read from start to finish to understand the scope of the book's lessons. The next section, the bulk of the book, is a detailed reference to the patterns themselves. Each pattern provides usage and implementation information, as well as detailed code examples in Java or C#. The entire book is also richly illustrated with UML diagrams to further explain the concepts. Armed with this book, you will have the knowledge necessary to make important architectural decisions about building an enterprise application and the proven patterns for use when building them. The topics covered include · Dividing an enterprise application into layers · The major approaches to organizing business logic · An in-depth treatment of mapping between objects and relational databases · Using Model-View-Controller to organize a Web presentation · Handling concurrency for data that spans multiple transactions · Designing distributed object interfaces
    Anmerkung: Includes bibliographical references (p. 511-516) and index
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  • 8
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : mitp Verlag | Boston, MA : Safari
    Sprache: Englisch , Deutsch
    Seiten: 1 online resource (472 pages)
    Ausgabe: 2nd edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: Umfassend überarbeitete und aktualisierte Neuauflage des Standardwerks in vollständig neuer Übersetzung Verbesserungsmöglichkeiten von bestehender Software anhand von Code-Smells erkennen und Code effizient überarbeiten Umfassender Katalog von Refactoring-Methoden mit Code-Beispielen in JavaScript Seit mehr als zwanzig Jahren greifen erfahrene Programmierer rund um den Globus auf dieses Buch zurück, um bestehenden Code zu verbessern und leichter lesbar zu machen sowie Software besser warten und erweitern zu können. In diesem umfassenden Standardwerk zeigt Ihnen Martin Fowler, was die Vorteile von Refactoring sind, wie Sie verbesserungsbedürftigen Code erkennen und wie Sie ein Refactoring – unabhängig von der verwendeten Programmiersprache – erfolgreich durchführen. In einem umfangreichen Katalog gibt Fowler Ihnen verschiedene Refactoring-Methoden mit ausführlicher Erläuterung, Motivation, Vorgehensweise und einfachen Beispielen in JavaScript an die Hand. Darüber hinaus behandelt er insbesondere folgende Schwerpunkte: Allgemeine Prinzipien und Durchführung des Refactorings Refactoring anwenden, um die Lesbarkeit, Wartbarkeit und Erweiterbarkeit von Programmen zu verbessern Code-Smells erkennen, die auf Verbesserungsmöglichkeiten durch Refactoring hinweisen Entwicklung zuverlässiger Tests für das Refactoring Erkennen von Fallstricken und notwendigen Kompromissen bei der Durchführung eines Refactorings Diese vollständig neu übersetzte Ausgabe wurde von Grund auf überarbeitet, um den maßgeblichen Veränderungen der modernen Programmierung Rechnung zu tragen. Sie enthält einen aktualisierten Katalog von Refactoring-Methoden sowie neue Beispiele für einen funktionalen Programmieransatz. Aus dem Inhalt: Definition und Grund-lagen von Refactoring Der richtige Zeitpunkt für ein Refactoring Verbesserungsbedürftigen Code erkennen (Code-Smells) Tests und selbsttestender Code Umfangreicher Refactoring-Katalog: Kapselung Verschiebungen Daten organisieren Bedingungen vereinfachen Refactoring von APIs Umgang mit Vererbung Amazon-Leserstimme zur Vorauflage: »Dieses Buch gibt einen sehr guten Einstieg in das Refactoring und hält auch eine übersichtliche, gut erklärte Sammlung von Refactoring-Patterns parat. Ein Buch, das sich jeder Programmierer unters Kopfkissen legen sollte.«
    Anmerkung: Online resource; Title from title page (viewed March 20, 2020) , Mode of access: World Wide Web.
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  • 9
    ISBN: 9780134271453 , 0134271459
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations.
    Serie: Addison-Wesley object technology series
    Schlagwort(e): Object-oriented methods (Computer science) ; System analysis ; Electronic books ; Electronic books ; local
    Kurzfassung: This innovative book recognizes the need within the object-oriented community for a book that goes beyond the tools and techniques of the typical methodology book. In Analysis Patterns: Reusable Object Models , Martin Fowler focuses on the end result of object-oriented analysis and design-the models themselves. He shares with you his wealth of object modeling experience and his keen eye for identifying repeating problems and transforming them into reusable models. Analysis Patterns provides a catalogue of patterns that have emerged in a wide range of domains including trading, measurement, accounting and organizational relationships. Recognizing that conceptual patterns cannot exist in isolation, the author also presents a series of "support patterns" that discuss how to turn conceptual models into software that in turn fits into an architecture for a large information system. Included in each pattern is the reasoning behind their design, rules for when they should and should not be used, and tips for implementation. The examples presented in this book comprise a cookbook of useful models and insight into the skill of reuse that will improve analysis, modeling and implementation.
    Anmerkung: Includes bibliographical references and index. - Description based on online resource; title from cover (Safari, viewed June 23, 2015)
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  • 10
    Online-Ressource
    Online-Ressource
    [United States?] : Addison-Wesley Professional | Boston, Mass. :Safari Books Online,
    ISBN: 9780321603968 , 0321603966
    Sprache: Englisch
    Seiten: 1 v. (unpaged) , ill.
    Schlagwort(e): Ruby (Computer program language) ; Software refactoring ; Object-oriented programming (Computer science) ; Electronic books ; local
    Kurzfassung: The Definitive Refactoring Guide, Fully Revamped for Ruby With refactoring, programmers can transform even the most chaotic software into well-designed systems that are far easier to evolve and maintain. What's more, they can do it one step at a time, through a series of simple, proven steps. Now, there's an authoritative and extensively updated version of Martin Fowler's classic refactoring book that utilizes Ruby examples and idioms throughout-not code adapted from Java or any other environment. The authors introduce a detailed catalog of more than 70 proven Ruby refactorings, with specific guidance on when to apply each of them, step-by-step instructions for using them, and example code illustrating how they work. Many of the authors' refactorings use powerful Ruby-specific features, and all code samples are available for download. Leveraging Fowler's original concepts, the authors show how to perform refactoring in a controlled, efficient, incremental manner, so you methodically improve your code's structure without introducing new bugs. Whatever your role in writing or maintaining Ruby code, this book will be an indispensable resource. This book will help you • Understand the core principles of refactoring and the reasons for doing it • Recognize "bad smells" in your Ruby code • Rework bad designs into well-designed code, one step at a time • Build tests to make sure your refactorings work properly • Understand the challenges of refactoring and how they can be overcome • Compose methods to package code properly • Move features between objects to place responsibilities where they fit best • Organize data to make it easier to work with • Simplify conditional expressions and make more effective use of polymorphism • Create interfaces that are easier to understand and use • Generalize more effectively • Perform larger refactorings that transform entire software systems and may take months or years • Successfully refactor Ruby on Rails code
    Anmerkung: Title from resource description page (viewed March 27, 2009)
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