ISBN:
9789400919624
Language:
English
Pages:
Online-Ressource (208p)
,
digital
Edition:
Springer eBook Collection. Humanities, Social Sciences and Law
Series Statement:
Theory and Decision Library, Series A: Philosophy and Methodology of the Social Sciences 14
Series Statement:
Theory and Decision Library A:, Rational Choice in Practical Philosophy and Philosophy of Science 14
Parallel Title:
Erscheint auch als
Parallel Title:
Erscheint auch als
Parallel Title:
Erscheint auch als
Keywords:
Social sciences
;
Sociology.
;
Political science.
Abstract:
One — Gamed Simulations for Social Scientists -- Gaming in the College Classroom -- Scientific Gaming -- Gamed Simulation -- Social Science Research with Gamed Simulations -- Games Versus Real Life -- The Industrial Revolution -- Starpower -- Research Design -- Stratification in Agrarian and Industrial Society Contrasted -- Findings About Conflict and Change -- What is a Gamed Simulation? -- Simulation -- Gamed Simulations -- two — History of Gamed Simulation in Social Science Research -- Inter-Nation Simulation (INS) -- Simsoc (Simulated Society) -- Starpower -- High School -- Generation Gap -- The Commons Game -- Conclusion -- three — Theory -- Social Structure -- Open and Closed Social Systems -- Implications of Social Structure for Empirical Predictions Concerning Play of Starpower -- Status Characteristics -- The Intergroup Association Block -- The Formation of Interests and Perceptions -- Group Size and the Organization of Interest Groups -- The Second Round -- Rule Change Portion of the Game and Class Conflict -- Mobilization -- Group Interaction -- Rule Changes -- Elite Theory -- Law -- Repression -- Collective Action -- The Results of Repression and Collective Action -- Four — History and Rules of Starpower -- History -- How Starpower is Played -- Transcript of a Play of Starpower -- Five — Operationalization of Concepts of the Theory Model -- The Social Structural Block: Manipulated Variables -- Variables of the Status Characteristics Block -- Round 2 -- The Rule Change Portion of the Game -- Round 3 -- Six — Hypotheses to be Tested in the Starpower Simulation -- Components of the Theoretical Model -- Round 2 -- The End of Round 2 -- The Rule Change Portion of the Game -- Round 3 -- Summary of the Hypotheses -- Seven — Research Procedures -- The Classroom Groups -- Player Characteristics -- Size of Societies -- Size of Social Classes -- Late Arriving Players -- Starpower and the Sociology and Social Anthropology Curriculum -- Game Administration -- Identification Tags -- Player’s Logs -- Timing of Rounds -- Standardized Bonus Rounds -- Round 3 -- Rule Changes -- Collective Action -- Debriefing -- Summary -- Eight — Qualitative Analysis of Starpower -- The Day We Played Starpower: Observations by a Fictitious Player -- Group Bonus -- Motility -- Rule Changes -- Collective Action -- Comments by Players -- Summary of the Observations -- Nine — Findings from the Quantitative Analysis of Collective Action in Starpower -- Round 1 -- Round 2 -- Transition Period at the end of Round 2 -- Rule Changes -- Verbal Interactions -- Collective Action -- Round 3 -- Summary of Data Analysis -- Afterword -- Appendix a — Sample Scoresheet -- References.
DOI:
10.1007/978-94-009-1962-4
URL:
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