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  • 1
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Parallel Title: Erscheint auch als
    Keywords: User interfaces (Computer systems) ; User-centered system design ; Human-computer interaction ; Ubiquitous computing ; Internet of things ; Electronic books ; Electronic books ; local
    Abstract: Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will ) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 2
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Internet of things ; Human-computer interaction ; User interfaces (Computer systems) ; Electronic books ; Electronic books ; local
    Abstract: Industrial design and app UI are the most visible elements of connected product design. But while they are important, they're only part of the picture. You could create a beautiful app and a stunning piece of hardware, and users could still have a poor experience if the system components don't work together coherently. In this report, UX and product consultant Claire Rowland introduces a framework for understanding the UX of consumer IoT products. Even quite simple connected products are conceptually more complex than non-connected ones. User Experience for the IoT explains different aspects of experience design for connected products and shows you how they fit together. Understand the differences between UI and interaction design-for embedded devices as well as apps Learn the key activities involved in designing the form of physical devices Design a coherent experience across the whole system through appropriate distribution of functionality, consistency across different UIs, and fluent cross-device interactions Tackle the UX impact of putting the quirks of the network into physical devices, such as latency, reliability, and intermittent connectivity Learn how device and service experience are inseparable for IoT products Craft a compelling value proposition to move your product from early adopters to the mass market Explore the UX challenges of interoperability and designing platforms for common-sense coordination between multiple connected products
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed January 7, 2019)
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  • 3
    Language: English
    Pages: 1 online resource (20 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: The Internet of Things represents an enormous design challenge, as our expectations for physical-world objects are quite different than for digital-only devices. This lesson introduces how to approach UX for IoT, considerations for device interoperability, and opportunities and challenges for leveraging the data produced by those devices. Why is it important? IoT requires special design considerations, since the user experience is cross-platform and takes place across diverse physical contexts, with different devices. It’s no longer enough to think about screen-based interfaces; we have to consider the entire system of networked devices and data flows. What you’ll learn—and how you can apply it You'll learn how to reconsider the user experience (UX) in the context of IoT. Explore factors in device interoperability, and how they affect systems design and the end user. You'll learn about opportunities and challenges around the data produced by connected devices and their interactions. This lesson is for you because… You're a designer starting to work with networked devices You're a product designer or engineer interested in improving the user experience of your products Prerequisites Familiarity with basic principles of user experience design Materials or downloads needed in advance None
    Note: Online resource; Title from title page (viewed August 15, 2016)
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