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  • 1
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] | Baltimore, Md. : Project MUSE
    ISBN: 9789048525317 , 9048525314
    Language: English
    Pages: 1 Online-Ressource
    Series Statement: Transmedia : participatory culture and media convergence ; 2
    DDC: 302.23
    Abstract: "Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society."--Page 4 of cover.
    Note: Includes bibliographical references and index , Description based on print version record
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  • 2
    Language: English
    Pages: Online-Ressource
    Titel der Quelle: Group Processes & Intergroup Relations
    Angaben zur Quelle: 8 (2005) 3 ; 271-290, Online-Ressource
    DDC: 303.3
    Abstract: Abstract: This paper investigated the hypotheses that (a) inferences from behaviors to traits would occur more frequently than vice versa, (b) this induction-deduction asymmetry would be facilitated by stereotype congruence but inhibited by incongruence, and (c) the tendency to draw trait inferences from stereotype-congruent but not from stereotype-incongruent behaviors would become more pronounced with increasing levels of Need for Cognitive Closure. Participants read information about a female or male job applicant that was in part relevant to gender, in part gender-neutral. The gender-relevant information was either stereotype-congruent or incongruent. Half of the information was presented as trait-adjectives, half as behavior-descriptive verbs. A recognition task was constructed so that some of the items (traits and behaviors) had actually been seen, some were entirely new, and some were new but had been implied by the information given. All three hypotheses were supported. Implications
    Note: Postprint , begutachtet (peer reviewed)
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  • 3
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789048525317
    Language: English
    Pages: 1 Online-Ressource (395 Seiten)
    Series Statement: Transmedia (Amsterdam, Netherlands)
    Series Statement: 2
    Parallel Title: Erscheint auch als
    DDC: 302.23
    RVK:
    Keywords: Imaginary places in mass media ; Mass media / Social aspects ; Storytelling in mass media ; Medien ; Neue Medien ; Virtuelle Realität ; Künstliche Welt ; Aufsatzsammlung ; Aufsatzsammlung ; Medien ; Neue Medien ; Virtuelle Realität ; Künstliche Welt
    Abstract: Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society
    Note: Title from publisher's bibliographic system (viewed on 22 Feb 2021) , Introduction - Worlds, today - Marta Boni -- - The aesthetics of proliferation - Marie-Laure Ryan -- - Building science-fiction worlds - Paolo Bertetti -- - "He doesn't look like Sherlock Holmes": the truth value and existential status of fictional worlds and their characters - Julien Lapointe -- - "Visible world": the atlas as a visual form of knowledge and narrative paradigm in contemporary art - Cristina Baldacci -- - A world of Disney: building a transmedia storyworld for Mickey and his friends - Matthew Freeman -- - World-building logics and copyright: the Dark Knight and the Great Detective - Roberta Pearson -- - Battleworlds: the management of multiplicity in the media industries - Derek Johnson -- - Platform producer meets game master: on the conditions for the media mix - Marc Steinberg -- - Narrative ecosystems: a multidisciplinary approach to media worlds - Veronica Innocenti and Guglielmo Pescatore -- , - The building and blurring of worlds: sound, space, and complex narrative cinema - Justin Horton -- - Beyond immersion: absorption, saturation, and overflow in the building of imaginary worlds - Mark J.P. Wolf -- - Zombie escape and survival plans: mapping the transmedial world of the dead - Bernard Perron -- - MMORPG as locally realized worlds of action - Laurent Di Filippo -- - The worries of the world(s): cartoons and cinema - Karen Redrobe -- - Linguistic terrain and world time: Chinese media theories and their world imaginations - Victor Fan -- - The worlds align: media convergence and complementary storyworlds in Marvel's Thor: The Dark World - Dru Jeffries -- - World building and metafiction in contemporary comic books: metalepsis and figurative process of graphic fiction - Denis Mellier -- - The monster at the end of this book: metalepsis, fandom, and world making in contemporary TV series - Valentina Re -- , - Traversing the "Whoniverse": Doctor Who's hyperdiegesis and transmedia discontinuity/diachrony - Matt Hills -- - Transmediaphilia, world building, and the pleasures of the personal digital archive - Jim Collins -- - The politics of world building: heteroglossia in Janelle Monáe's Afrofuturist WondaLand - Dan Hassler-Forest
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
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  • 4
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    Language: English
    Pages: 1 Online-Ressource
    Keywords: Film theory & criticism
    Abstract: This edited collection of original essays situates itself at the cutting edge of media theory, exploring imaginary worlds as forms of knowledge and forms of life. By exploring the concept of worlds from theoretical and practical perspectives, this book puts forward a unique and original starting point for rethinking media theory, going beyond the notion of communication and understanding the role of worlds in interaction rituals as well as the building of values and meaning in contemporary society.In recent years, due to digital distribution and the integration of social networking and entertainment content, viewing strategies and narrative forms are undergoing important changes. Notably, we are faced with the rise of multi- platform conglomerates, in which film, television, Internet, graphic novels, toys, and virtual environments create heterogeneous yet compact universes, recognizable as brands and having a well-defined semiotic identity. Scholars are looking for new theoretical tools to understand the role of contemporary new media in these phenomena and the increasingly central place that viewers hold in exploring, mapping, interpreting and expanding story worlds. On the one hand, Internet networks are increasingly studied as the environment for the emergence of forms of consumption through fragments. As Henry Jenkins recently underlined, media become spreadable (Jenkins, Ford, Green 2013). On the other, the observation of production practices in the contemporary media sphere shows that, instead of being only fluid and ephemeral elements, media fragments sometimes converge in persistent and heterogeneous spaces built from multiple contributions and comparable to worlds. Media creators don't merely forge stories or characters. Instead, they build worlds: fictional worlds, character worlds, alternative worlds
    Note: English
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  • 5
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press | Berlin : Walter de Gruyter GmbH
    ISBN: 9789048525317
    Language: English
    Pages: 1 Online-Ressource
    Series Statement: Transmedia 2
    DDC: 302.23
    Keywords: Aufsatzsammlung ; Aufsatzsammlung ; Electronic books
    Abstract: Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society.
    Note: Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Nov 2018)
    URL: Cover
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Cover
    URL: Cover
    URL: Cover  (lizenzpflichtig)
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  • 6
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789048525317
    Language: English
    Pages: 1 Online-Ressource (397 pages)
    Series Statement: Transmedia Ser v.2
    Parallel Title: Erscheint auch als Boni, Marta World Building
    DDC: 302.23
    Keywords: Mass media-Social aspects ; Electronic books
    Abstract: Cover -- Table of Contents -- Introduction: Worlds, Today / Marta Boni -- Section 1: Theories of World Building -- 1. The Aesthetics of Proliferation / Marie-Laure Ryan -- 2. Building Science-Fiction Worlds / Paolo Bertetti -- 3. "He Doesn't Look Like Sherlock Holmes" : The Truth Value and Existential Status of Fictional Worlds and their Characters / Julien Lapointe -- 4. "Visible World" : The Atlas as a Visual Form of Knowledge and Narrative Paradigm in Contemporary Art / Cristina Baldacci -- Section 2: Economies of World Building -- 5. A World of Disney: Building a Transmedia Storyworld for Mickey and his Friends / Matthew Freeman -- 6. World-Building Logics and Copyright: The Dark Knight and the Great Detective / Roberta Pearson -- 7. Battleworlds: The Management of Multiplicity in the Media Industries / Derek Johnson -- 8. Platform Producer Meets Game Master: On the Conditions for the Media Mix / Marc Steinberg -- 9. Narrative Ecosystems: A Multidisciplinary Approach to Media Worlds / Veronica Innocenti and Guglielmo Pescatore -- Section 3: Immersion -- 10. The Building and Blurring of Worlds: Sound, Space, and Complex Narrative Cinema / Justin Horton -- 11. Beyond Immersion: Absorption, Saturation, and Overflow in the Building of Imaginary Worlds / Mark J.P. Wolf -- 12. Zombie Escape and Survival Plans: Mapping the Transmedial World of the Dead / Bernard Perron -- 13. MMORPG as Locally Realized Worlds of Action / Laurent Di Filippo -- Section 4: Media as World-Building Devices -- 14. The Worries of the World(s): Cartoons and Cinema / Karen Redrobe (formerly Beckman) -- 15. Linguistic Terrain and World Time: Chinese Media Theories and Their World Imaginations / Victor Fan -- 16. The Worlds Align: Media Convergence and Complementary Storyworlds in Marvel's Thor: The Dark World / Dru Jeffries.
    Abstract: 17. World Building and Metafiction in Contemporary Comic Books: Metalepsis and Figurative Process of Graphic Fiction / Denis Mellier -- Section 5: Appropriations and Fan Practices -- 18. The Monster at the End of This Book: Metalepsis, Fandom, and World Making in Contemporary TV Series / Valentina Re -- 19. Traversing the "Whoniverse" : Doctor Who's Hyperdiegesis and Transmedia Discontinuity/Diachrony / Matt Hills -- 20. Transmediaphilia, World Building, and the Pleasures of the Personal Digital Archive / Jim Collins -- 21. The Politics of World Building: Heteroglossia in Janelle Monáe's Afrofuturist WondaLand / Dan Hassler-Forest -- Index.
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