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  • 1
    ISBN: 9781000839555
    Language: English
    Pages: 1 online resource (375 pages)
    Parallel Title: Erscheint auch als
    DDC: 794.8083
    Keywords: Video games-Design ; Level design (Computer science) ; Electronic books
    Abstract: Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of being a level designer. It covers everything from practical production skills to the social and soft skills needed to become a successful level designer in the games industry.
    Abstract: Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Acknowledgment -- Section I: Book and Level Design Introduction -- 1. Book Introduction -- 1.1 Preface -- 1.2 Chapter Overview -- 1.2.1 Book and Level Design Intro -- 1.2.2 Production and Social Skills -- 1.2.3 Level Design Theory -- 1.2.4 Practical: How to Get Started -- 1.2.5 Practical: Layouts -- 1.2.6 Practical: Technical and Game Design -- 1.2.7 Closing Topics -- 1.3 About Myself -- 1.3.1 How It All Started -- 1.3.1.1 Before the Internet -- 1.3.1.2 Joining the Mod Community -- 1.3.2 My Professional Career -- 1.3.2.1 Joining Crytek -- 1.3.2.2 Joining Ubisoft -- 1.3.2.3 Joining Plan a Collective -- 1.3.3 Other Side Gigs -- 2. Definition of Level Design and Level Designers -- 2.1 The Level Designer -- 2.1.1 Introduction -- 2.1.2 What Is a Level Designer? -- 2.1.3 Variants of Level Designers -- 2.1.3.1 Introduction -- 2.1.3.2 Generalist Level Designer -- 2.1.3.3 Layout Level Designer/Level Builder -- 2.1.3.4 Mission/Quest Designer -- 2.1.3.5 Script Level Designer -- 2.1.3.6 "No Art" Level Designer -- 2.1.3.7 Technical Level Designer -- 2.1.3.8 Cinematic Scripter -- 2.1.4 Level Design Senioritis -- 2.1.4.1 Introduction -- 2.1.4.2 Intern/Junior Level Designer -- 2.1.4.3 Regular/Intermediate Level Designer -- 2.1.4.4 Senior Level Designer -- 2.1.4.5 Expert/Principal Level Designer -- 2.1.4.6 (Team) Lead Level Designer -- 2.1.4.7 Level Design Director -- 2.2 Level Designers as Experts -- 2.2.1 Introduction -- 2.2.2 Experts in Architecture -- 2.2.3 Experts in Landscape Architecture and City Planning -- 2.2.4 Experts in Geography -- 2.2.5 Experts in Biology -- 2.2.6 Experts in Chemistry, Physics, Engineering, Mechanics, etc. -- 2.2.7 Experts in Culture, History, Geo Politics, etc -- 2.2.8 Experts in Level Design Tools -- 2.2.9 Experts in Scripting.
    Note: Description based on publisher supplied metadata and other sources
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