ISBN:
9781472918352
Language:
English
Pages:
1 Online-Ressource (200 pages)
Parallel Title:
Print version Lean, Tom Electronic Dreams : How 1980s Britain Learned to Love the Computer
DDC:
303.4834
Keywords:
Computers-Social aspects
;
Computers-Social aspects
;
Electronic books
Abstract:
Cover -- Half-Title -- Series -- Title -- Contents -- Introduction -- Chapter 1: Electronic Brains -- Computers before stored program computers -- Electronic brains that can play chess -- The tea-shop brain -- Mad machines -- Miniature cities of silicon -- The microprocessor revolution -- Mighty micros -- Chapter 2: Hobbyists Create Microcomputers -- 'The home computer is here!' -- Meanwhile, back in Britain -- Computer clubs and user groups -- 'Learn about microcomputers by owning one!' -- Computing for its own sake? -- The trinity -- Chapter 3: Computers for the Man in the Street -- The little black box -- Selling the future -- Atomic theory and American invaders -- What was a home computer for? -- First contact -- Electronic homes? -- Leisure software -- Chapter 4: Computer Literacy -- Meeting the challenge of the chip -- Computer programs on television programmes -- Other brands of microcomputer are available -- The machine with two brains -- The Beeb -- Programming children -- Down in Granny's Garden -- Learning the language of the future -- Chapter 5: The Boom -- The Speccy -- The sawn-off BBC Micro -- The Cambridge connection -- Oric -- An industrial rebirth? -- Keeping up with the Commodore -- The good, the bad and the indifferent -- The Japanese are coming -- The maturing market -- Chapter 6: Two Information Revolutions That Weren't -- An open medium -- Going online -- The armchair grocer -- Micronet 800 -- Good morning Prince Philip -- A failed technology? -- An electronic Domesday Book -- A time capsule of 1980s Britain -- Lost electronic worlds -- Chapter 7: The Maturing of the Computer Game -- Manic Merseyside minors -- Programmers in Porsches -- Of moles and miners and missiles -- Pirates -- An incredible use of technology? -- Playing God with the machine -- Load new commander? -- From the bedroom to the boardroom
Abstract:
Chapter 8: The Unmaking of the Micro -- Maturing markets -- A quantum leap -- The Amstrad -- A new product in a mature market -- The advantages of no people and no money -- The new order -- The tap-dancing elephant in the room -- A failed technology? -- Epilogue: Back to the Future? -- A revolution revisited -- 8-bit nostalgia -- Notes -- Further Reading -- Big computers -- Microcomputing and games -- Appendix 1: Breakout -- Appendix 2: Prices and Other Numbers -- Acknowledgements -- Index -- Plates -- Copyright
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