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  • 1
    ISBN: 9781663728661 , 1663728666
    Language: English
    Pages: 1 online resource (1 audio file (8 hr., 19 min.))
    Edition: [First edition].
    DDC: 004.019
    Keywords: Human-computer interaction ; User interfaces (Computer systems) Software ; Computer software Development ; User-centered system design ; Agile software development ; Computer software Development ; Management ; Audiobooks
    Abstract: User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you're attempting to build and why. Get a high level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story's lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they're built, and learn from those you convert to working software.
    Note: Online resource; title from title details screen (O'Reilly, viewed February 28, 2023)
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  • 2
    Language: English
    Pages: 1 online resource (368 pages) , illustrations
    Edition: [First edition].
    DDC: 005.1
    Keywords: Agile software development ; Virtual work teams ; Teams in the workplace ; Computer software Development ; Management ; Software engineering
    Abstract: Distributed work is now inevitable, but conventional agile approaches are too "synchronous" for today's remote teams. Meetings, ceremonies, and rituals can become unsustainable when teams are scattered across the globe. The result: burnout, constant interruptions, a lack of deep work, poor work-life balance, greater frustration, and workplaces with poor diversity. In The Async-First Playbook, Thoughtworks Principal Product Manager Sumeet Gayathri Moghe provides tools and techniques to embed remote-native, asynchronous practices into traditional agile methods, making remote work more efficient, inclusive, thoughtful, and fun. Drawing on extensive experience leading distributed teams, Moghe addresses the "nuts and bolts" of specific practices and the crucial "softer" elements such as culture, mindset, and leadership. Short, practical chapters show how to adapt traditional agile techniques such as sprints and pair programming for the realities of today's distributed environments. Whatever your project, youll learn how to create asynchronous environments that promote success, improve the workplace experience, and deliver better results.
    Note: Includes bibliographical references and index
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