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  • Stein, Daniel  (5)
  • Project Muse  (2)
Datasource
Material
Language
Years
  • 1
    Online Resource
    Online Resource
    Lincoln : University of Nebraska Press
    ISBN: 9780803255326 , 0803255322 , 9780803255333
    Language: English
    Pages: 1 Online-Ressource
    Series Statement: Frontiers of narrative
    Series Statement: UPCC book collections on Project MUSE
    DDC: 302.2301/4
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    Keywords: Erzähltheorie ; Bewusstsein ; Medien ; Videospiel ; Film ; Comic ; Mass media and language ; Storytelling in mass media ; Discourse analysis, Narrative ; Narration (Rhetoric) ; Aufsatzsammlung ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Lincoln : University of Nebraska Press
    ISBN: 9780803288379 , 0803288379 , 9780803288393 , 0803288395
    Language: English
    Pages: Online Ressource
    Series Statement: Frontiers of narrative
    Parallel Title: Erscheint auch als Thon, Jan-Noël Transmedial narratology and contemporary media culture
    DDC: 302.23014
    Keywords: Discourse analysis, Narrative ; Storytelling in mass media ; Narration (Rhetoric) ; Storytelling in mass media ; Discourse analysis, Narrative ; Narration (Rhetoric) ; PSYCHOLOGY ; Social Psychology ; SOCIAL SCIENCE ; Media Studies ; Discourse analysis, Narrative ; Narration (Rhetoric) ; Storytelling in mass media ; Electronic books
    Abstract: Introduction -- Toward a transmedial narratology -- Part 1. Storyworlds across media -- The storyworld as a transmedial concept -- Narrative representation across media -- Part 2. Narrators across media -- The narrator as a transmedial concept -- Narratorial representation across media -- Part 3. Subjectivity across media -- Subjectivity as a transmedial concept -- Subjective representation across media -- Conclusion
    Note: Includes bibliographical references and index. - Print version record
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    ISBN: 9781003035466
    Language: English
    Pages: 1 Online-Ressource (278 p.)
    Keywords: Media studies ; Graphic novels: superheroes & super-villains ; Computer games / online games: strategy guides
    Abstract: "This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies."
    Note: English
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  • 4
    ISBN: 9780367474195
    Language: English
    Pages: 263 Seiten , Illustrationen
    Series Statement: Routledge advances in game studies
    DDC: 794.8
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    Keywords: Comic ; Videospiel ; Computerspiel
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  • 5
    ISBN: 9780367474195
    Language: English
    Pages: xii, 263 Seiten , Illustrationen
    Series Statement: Routledge advances in game studies
    Parallel Title: Erscheint auch als
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    Keywords: Comic ; Computerspiel ; Konferenzschrift 2018 ; Konferenzschrift 2018 ; Computerspiel ; Comic
    Note: "This book emerges from the three-day symposium 'Comics|Games: Aesthetic, Ludic, and Narrative Strategies,' which took place from 5 to 7 November 2018 at Herrenhausen Palace in Hanover, Germany." - Acknowledgments
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
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  • 6
    Online Resource
    Online Resource
    Milton : Taylor & Francis Group | Ann Arbor, Michigan : ProQuest
    ISBN: 9781000224214
    Language: English
    Pages: 1 Online-Ressource (279 pages)
    Series Statement: Routledge Advances in Game Studies
    DDC: 794.8
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    Keywords: Comic ; Videospiel ; Computerspiel ; Electronic books
    Note: Description based on publisher supplied metadata and other sources
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Abingdon, Oxon ; New York, NY : Routledge, Taylor & Francis Group
    ISBN: 1000224112 , 1000224163 , 100022421X , 1003035469 , 9781000224115 , 9781000224160 , 9781000224214 , 9781003035466
    Language: English
    Pages: 1 Online-Ressource , illustrations (black and white)
    Series Statement: Routledge advances in game studies
    Parallel Title: Erscheint auch als COMICS AND VIDEOGAMES.
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    Keywords: Jeux vidéo ; Récits numériques ; Comic books, strips, etc ; Comic books, strips, etc ; COMICS & GRAPHIC NOVELS ; Digital storytelling ; GAMES ; SOCIAL SCIENCE ; Video games ; Comic books, strips, etc Influence on mass media ; Comic books, strips, etc Social aspects ; Digital storytelling ; Video games Authorship ; Comic ; Computerspiel ; Electronic books ; Konferenzschrift 2018 ; Computerspiel ; Comic
    Abstract: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection ofparadigmatic case studies from contemporary media culture. Theeditors havegathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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