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  • 1
    Buch
    Buch
    Seattle : University of Washington Press
    ISBN: 9780295744186 , 9780295744179
    Sprache: Englisch
    Seiten: XIII, 306 Seiten , Illustrationen
    Paralleltitel: Erscheint auch als Woke gaming
    DDC: 794.8
    RVK:
    RVK:
    RVK:
    RVK:
    Schlagwort(e): Video games Social aspects ; Video games Moral and ethical aspects ; Violence in video games ; Sex in video games ; Frauenfeindlichkeit ; Computerspiel ; Rassismus ; Diskriminierung ; Aufsatzsammlung ; Aufsatzsammlung ; Computerspiel ; Diskriminierung ; Frauenfeindlichkeit ; Rassismus
    Anmerkung: Includes bibliographical references and index
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    Buch
    Buch
    Cham : Palgrave Macmillan
    ISBN: 9783319905389
    Sprache: Englisch
    Seiten: xvi, 271 Seiten , Illustrationen
    Serie: Palgrave games in context
    Paralleltitel: Erscheint auch als
    DDC: 301
    RVK:
    Schlagwort(e): Popular Science in Cultural and Media Studies ; Culture and Technology ; Culture and Gender ; Feminist Culture ; Digital/New Media ; Media and Communication ; Culture—Study and teaching ; Culture ; Technology ; Gender ; Digital media ; Communication ; Computerspiel ; Computerspielindustrie ; Geschlechterforschung ; Frau ; Aufsatzsammlung ; Computerspiel ; Frau ; Computerspielindustrie ; Geschlechterforschung
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Buch
    Buch
    Baton Rouge : Louisiana State University Press
    ISBN: 9780807174555 , 9780807171226
    Sprache: Englisch
    Seiten: xiii, 201 Seiten , Illustrationen
    Paralleltitel: Erscheint auch als Gray, Kishonna L Intersectional tech
    DDC: 794.8089/96073
    Schlagwort(e): Video games Social aspects ; Race in video games ; Intersectionality (Sociology) ; African American video gamers ; Women video gamers ; African Americans Recreation ; Social aspects ; African Americans Race identity ; USA ; Videospiel ; Schwarze ; Ethnische Identität
    Kurzfassung: Foreword / by Anita Sarkeesian -- Introduction: Intersectional formations and transmediated methods -- The "problem" of intersectionality in digital gaming culture -- Historical narratives, contemporary games, racialized experiences -- Hypervisible blackness, invisible narratives : black gamers cocreating transmediated masculine identity -- #Me2, #Me4, black women, and misogynoir : transmediated gaming practices as intersectional counterpublics -- #TechFail : from intersectional (in)accessibility to inclusive design -- Queering intersectional narratives : claiming space and creating possibilities -- Conclusion: Resisting intersectional marginalization using transmediated technologies in the digital era.
    Kurzfassung: "In "Intersectional Tech: Black Users in Digital Gaming," Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. "Intersectional Tech" explores the ways that the multiple identities of black gamers-some obvious within the context of games, some more easily concealed-affect their experiences of gaming. The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These "new" racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history. Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. "Intersectional Tech" is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space"--
    Anmerkung: Includes bibliographical references and index
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 4
    ISBN: 9780323296496
    Sprache: Englisch
    Seiten: xxiv, 88 Seiten , 23 cm
    Serie: Theoretical criminology series
    Originaltitel: Deviant bodies resisting online
    Paralleltitel: Erscheint auch als Gray, Kishonna L. Race, gender, and deviance in Xbox Live
    Dissertationsvermerk: Dissertation Arizona State University
    DDC: 306.4870285
    Schlagwort(e): Internet games Social aspects ; Hochschulschrift ; XBOX ; Social Media ; Spieler ; Randgruppe
    Anmerkung: "The basis of this book stemmed from my dissertation 'Deviant bodies resisting online: examining the intersecting realities of women of color in Xbox Live'." - Acknowledgments (Seite vii)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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